Discrete-time dynamic graphical games: model-free reinforcement learning solution
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Publication:3196115
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Cites work
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- scientific article; zbMATH DE number 2149427 (Why is no real title available?)
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- Multi-agent differential graphical games: online adaptive learning solution for synchronization with optimality
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- Optimal control
- Pinning a Complex Dynamical Network to Its Equilibrium
Cited in
(17)- Model-free algorithm for consensus of discrete-time multi-agent systems using reinforcement learning method
- Finite-horizon optimal tracking guidance for aircraft based on approximate dynamic programming
- Multi-agent discrete-time graphical games and reinforcement learning solutions
- Distributed event-triggered optimal bipartite consensus control for multiagent systems with input delay via reinforcement learning method
- Q-learning solution for optimal consensus control of discrete-time multiagent systems using reinforcement learning
- Q-learning for continuous-time graphical games on large networks with completely unknown linear system dynamics
- Adaptive output regulation for cyber-physical systems under time-delay attacks
- Model-free policy iteration approach to NCE-based strategy design for linear quadratic Gaussian games
- Optimal output synchronization of heterogeneous multi-agent systems using measured input-output data
- Understanding the mechanism of human-computer game: a distributed reinforcement learning perspective
- Multi-agent graphical games with input constraints: an online learning solution
- Robust hierarchical games of linear discrete-time systems based on off-policy model-free reinforcement learning
- A survey on cross-discipline of control and game
- Integral reinforcement learning solutions for a synchronisation system with constrained policies
- Adaptive fuzzy sliding-mode consensus control of nonlinear under-actuated agents in a near-optimal reinforcement learning framework
- Dynamic Graphical Games:
- An iterative Q-learning based global consensus of discrete-time saturated multi-agent systems
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