Selling information in competitive environments
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Abstract: Data buyers compete in a game of incomplete information about which a single data seller owns some payoff-relevant information. The seller faces a joint information- and mechanism-design problem: deciding which information to sell, while eliciting the buyers' types and imposing payments. We derive the welfare- and revenue-optimal mechanisms for a class of games with binary actions and states. Our results highlight the critical properties of selling information in competitive environments: (i) the negative externalities arising from buyer competition increase the profitability of recommending the correct action to one buyer exclusively; (ii) for the buyers to follow the seller's recommendations, the degree of exclusivity must be limited; (iii) the buyers' obedience constraints also limit the distortions in the allocation of information introduced by a monopolist seller; (iv) as competition becomes fiercer, these limitations become more severe, weakening the impact of market power on the allocation of information.
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Cites work
- A monopolistic market for information
- Bayes correlated equilibrium and the comparison of information structures in games
- Direct and Indirect Sale of Information
- Equivalent Comparisons of Experiments
- scientific article; zbMATH DE number 49749 (Why is no real title available?)
- Multidimensional mechanism design for auctions with externalities
- Optimal Auction Design
- Robust predictions in games with incomplete information
- Screening while controlling an externality
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