Cited in
(only showing first 100 items - show all)- LGSVL
- CleanRL
- ElegantRL
- Isaac Gym
- IMPALA
- PyTorchRL
- scientific article; zbMATH DE number 7626721 (Why is no real title available?)
- scientific article; zbMATH DE number 7626774 (Why is no real title available?)
- scientific article; zbMATH DE number 7626804 (Why is no real title available?)
- scientific article; zbMATH DE number 7415074 (Why is no real title available?)
- Skill-based curiosity for intrinsically motivated reinforcement learning
- Air learning: a deep reinforcement learning gym for autonomous aerial robot visual navigation
- How does momentum benefit deep neural networks architecture design? A few case studies
- Risk-averse policy optimization via risk-neutral policy optimization
- MOPO
- Synthesizer
- SQIL
- Reinforcement learning for robotic manipulation using simulated locomotion demonstrations
- TD-regularized actor-critic methods
- scientific article; zbMATH DE number 7415125 (Why is no real title available?)
- Perception and motion planning for unknotting/untangling of ropes of finite thickness
- End-to-end training of deep visuomotor policies
- Recruitment-imitation mechanism for evolutionary reinforcement learning
- Deep active inference
- Reinforcement learning control of constrained dynamic systems with uniformly ultimate boundedness stability guarantee
- Mean-Semivariance Policy Optimization via Risk-Averse Reinforcement Learning
- Deep Reinforcement Learning: A State-of-the-Art Walkthrough
- Expected policy gradients for reinforcement learning
- Multi-physics modelling of a compliant humanoid robot
- End-to-end learning for off-road terrain navigation using the chrono open-source simulation platform
- Exponential integration for efficient and accurate multibody simulation with stiff viscoelastic contacts
- Efficient multi-objective reinforcement learning via multiple-gradient descent with iteratively discovered weight-vector sets
- Efficient actor-critic reinforcement learning with embodiment of muscle tone for posture stabilization of the human arm
- A Lagrangian method for constrained dynamics in tensegrity systems with compressible bars
- R-MAX
- MBDyn
- Open Dynamics Engine
- PFC3D
- TACO
- GraphLab
- Bullet
- Simbody
- PARAMIC
- RLPy
- OpenAI Gym
- ROBOTRAN
- Chrono
- ELF
- OpenSYMORO
- PCL
- Unity3D
- Ts2pack
- ParlAI
- MercuryDPM
- char-rnn
- Deeplearning4j
- TRAC-IK
- DeepMind Lab
- Ray
- SYMORO+
- Catalyst.RL
- ChainerRL
- HOTINT
- Horizon
- rlpyt
- RLlib
- TAMER
- SURREAL
- advertorch
- AirSim
- MiniGrid
- Strands
- Baselines
- CARLA
- PILCO
- ProMP
- Stable Baselines
- MushroomRL
- Pybullet
- WebPlotDigitizer
- td-reg
- SafeOpt
- TORCS
- USARSim
- Tianshou
- Stable Baselines3
- Blaze-DEMGPU
- Dart
- Flappy
- AI2-THOR
- CAZSL
- Crocoddyl
- Drake
- ViZDoom
- PYROBOCOP
- NVIDIA PhysX
- BaRC
- Agent57
- D4RL
- GAZEBO classic
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