A path-following procedure to find a proper equilibrium of finite games
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Publication:687992
DOI10.1007/BF01240056zbMath0788.90086MaRDI QIDQ687992
Publication date: 30 November 1993
Published in: International Journal of Game Theory (Search for Journal in Brave)
Noncooperative games (91A10) Linear programming (90C05) Computational methods for problems pertaining to operations research and mathematical programming (90-08)
Related Items (10)
Homotopy methods to compute equilibria in game theory ⋮ Fall back proper equilibrium ⋮ A global Newton method to compute Nash equilibria. ⋮ An extension of quantal response equilibrium and determination of perfect equilibrium ⋮ A differentiable homotopy method to compute perfect equilibria ⋮ The complexity of computing a (quasi-)perfect equilibrium for an \(n\)-player extensive form game ⋮ Pairwise-stability and Nash equilibria in network formation ⋮ A dynamic homotopy interpretation of the logistic quantal response equilibrium correspondence ⋮ Orbits in the flag variety and images of the moment map for \(U(p, q)\) ⋮ Universally converging adjustment processes -- a unifying approach.
Cites Work
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- Equilibrium Points of Bimatrix Games
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- On a Generalization of the Lemke–Howson Algorithm to Noncooperative N-Person Games
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