Games and dynamic games
Mathematics for nonmathematicians (engineering, social sciences, etc.) (00A06) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to game theory, economics, and finance (91-01) Noncooperative games (91A10) Stochastic games, stochastic differential games (91A15) Differential games (aspects of game theory) (91A23) Dynamic games (91A25) Discrete-time games (91A50)
This book addresses a comprehensive study of the theory of static and dynamic games. It contains the most studied models appearing in the literature and at the same time provides interesting applications. The book is well written and is mainly addressed to graduate students of engineering, management science and operations research.NEWLINENEWLINEAfter an introductory chapter, the contents of the book can be divided into three parts; namely, static games, deterministic dynamic games and stochastic dynamic games.NEWLINENEWLINEThe first part regards to the classical theory of games in the static case. This part is divided into three chapters. NEWLINENEWLINENEWLINEChapter 2 (``Description of the game) provides a complete description of the elements of a game, such as the concepts of players, actions, strategies, information structure, payoffs, among others. Furthermore, the two different representations of a game are introduced; namely, the extensive form (represented by a graph) and the normal form (posed in terms of the payoff and the strategies of the players). Some empirical methods to deduce ``optimality for the players in a game are discussed as well.NEWLINENEWLINE In Chapter 3 (``Equilibrium solutions for noncooperative games), the aim of the authors is to obtain noncooperative equilibria in different types of games. To this end, the concept of Nash equilibrium is introduced first, and then two different types of games are introduced: the so-called matrix and bimatrix games. The analysis of these games, does not only focus on the existence of saddle points (for matrix games) or Nash equilibria (for bimatrix games), but also useful algorithms are deeply analyzed to obtain these classes of equilibria. Some shortcomings of the Nash equilibrium concept are also discussed; in particular, its inefficiency as reflected in the prisoner's dilemma. Finally, the last part of this chapter studies the concept of the Stackelberg equilibrium, showing the existence of this type of equilibrium by means of an illustrative example. The question when it is better to use this kind of equilibria rather than Nash equilibria is argued.NEWLINENEWLINEIn Chapter 4 (``Extensions and refinements of the equilibrium concepts), the authors study some refinements of the concept of the Nash equilibrium in order to overcome the drawbacks and shortcomings that this latter concept may cause. Such refinements studied in this section are the concepts of correlated equilibria, Bayesian equilibra with incomplete information, subgame perfectness, quantal-response equilibria, and the so-called supermodular games. Each of this refinements is clearly analyzed, most of them in detail.NEWLINENEWLINEThe second part of the book is about deterministic dynamic games. This part consists of three chapters. Chapter 5 (``Repeated games and memory strategies) is devoted to the study of repeated games, which are games the nature of which changes over time through the actions of the players (by means of the accumulative information they acquire) and there is no influence on the periodic form of the game to be played in the future. Along this chapter, the concepts of repeated matrix games and repeated concave games are introduced. Two important types of strategies arise in this class of games: open-loop and closed loop (and, as a particular case, feedback) strategies. The concepts of cumulative payoff criteria, more specifically, the finite horizon criterion and the discounted and average infinite horizon criteria are also introduced, and the definition of Nash equilibrium based on these type of criteria is established. Thus, based on the use of all these ingredients, the main contribution of the chapter is Folk's theorem which ensures the existence of Nash equilibria for the class of repeated matrix games.NEWLINENEWLINEIn Chapter 6 (``Multistage games), the authors analyze optimality results on this type of games, which are similar to repeated games, but now there is a (discrete-time) dynamical system that is influenced by the actions of the players and vice versa. This section can be essentially divided into six parts. The first part regards an overview of the optimal control theory for discrete-time deterministic systems. Parts two and three are devoted to the statement of the multistage game as well as to the information structure allowed for this class of games; namely, open-loop, closed loop and feedback strategies. Part four, which is the barycenter of the chapter, is devoted to show the existence of both open-loop and feedback Nash equilibria. Within this analysis, the authors introduce two important methods that provide necessary and/or sufficient conditions for the existence of Nash equilibria: the so-called maximum principle and dynamic programming. These two methods are widely discussed. The rest of the chapter is devoted to the study of particular cases of games, where the existence of Nash equilibra is guaranteed; although in the last part of this chapter, Nash equilibra are studied for a large class of strategies, the so-called memory strategies, in which players are allowed to do threats and alliances in order to get better outcomes.NEWLINENEWLINEChapter 7 (``Differential games) can be seen as the continuous-time counterpart of multistage games. Indeed, in the present case, the associated dynamic system evolves as a deterministic ordinary differential equation. The main results in this chapter are very similar to those given Chapter 6, although the mathematical methods are considerably different. Specifically, this chapter mainly addresses to the existence of open-loop and feedback Nash equilibria for either the finite horizon case and the infinite horizon discounted payoffs. The tools under consideration are either the maximum principle and the dynamic programming techniques. Several special cases and examples are studied. Besides to the analysis of Nash equilibrium, the authors also study the Stackelberg equilibrium for this class of games, providing sufficient conditions for the existence of such equilibria. At the end of the chapter, the authors define the continuous-time version of the aforementioned memory strategies, providing existence in some special cases.NEWLINENEWLINEThe third part of the book regards stochastic games, in which there is a stochastic device affecting the evolution of the game. This last part consists of four chapters; that is, Chapters 8 to 11.NEWLINENEWLINEWe start this last part with Chapter 8 (``Equilibria in games played over event trees), which is devoted to games represented as an uncontrolled event tree. The characteristic of these games is the actions of the players do not affect the randomness of the game and it plays the role only in each player's information. Hence, the transition from one state (node) to another is caused only by the Nature. The concept of \(S\)-adapted Nash equilibrium is introduced (\(S\) being the sample random realizations of the random process), and its existence is guaranteed under concavity and finiteness assumptions (for a special case) and through the use of the maximum principle (for the general case).NEWLINENEWLINEIn Chapter 9 (``Markov games), the authors analyze the case when the (discrete-time) dynamical system evolves as a stochastic process but now its evolution depends on the strategies employed by players and vice versa. This chapter can be divided into three different sections; namely, Shapley games (or zero-sum games with finite state and action spaces), nonzero-sum games (with finite state and action spaces) and nonzero-sum games with continuous state and action spaces. For the case of games with finite state and action spaces, the existence of feedback Nash equilibria is possible from the use of dynamic programming arguments. Such existence is based on the theory of contraction operators as well as the well-known fixed point Banach theorems. Some useful methods to compute Nash equilibra in the case of Shapley games (policy and value iteration methods) are discussed, and several references to complement the details are also provided. As for the third part of this chapter, the existence of \(\varepsilon\)- and correlated equilibria is mentioned, providing only references for further details. Finally, the case of memory strategies is analyzed by means of an interesting example.NEWLINENEWLINEChapter 10 (``Piecewise deterministic differential games). This class of games mixes both a continuous and a discrete process in the dynamical system. Along the chapter, the authors define the model and the concept of open-loop Nash equilibrium associated to this type of games. The existence of a \(\varepsilon\)-open-loop Nash equilibrium is provided by means of an example regarding a duopoly model. A numerical example illustrates the results.NEWLINENEWLINEFinally, Chapter 11 (``Stochastic diffusion games), addresses games whose dynamical system is driven by means of a (controlled) stochastic differential equation. The analysis begins with a brief review of Ito's calculus. Then, the concept of the feedback Nash equilibrium is introduced for this class of games and the existence of this equilibrium is provided thanks to the use of a dynamic programming method. A great analysis on memory strategies is also discussed.NEWLINENEWLINEIt is worth to mention that every chapter of this book contains a summary, explaining the most important characteristics of the chapter, as well as a list of exercises with different levels of difficulty. Furthermore, there is an interesting real-life application at the end of each chapter, so-called \(\mathbb{G}\mathbb{E}\) illustration, so that the reader can apply all the theory proposed in the chapter under study to very interesting real-life problems such as those involving commodity markets, competition between firms or countries, fishery-management, climate change, among others.NEWLINENEWLINEThe reader must be warned on some typos the book contains along its pages.
- Dynamic psychological games
- Dynamic games and applications in economics. (Papers presented in special sessions organized at the 7th Annual Conference on Economic Dynamics and Control, London, June 26-28, 1985)
- Static game theory models and their applications in management science
- Linear quadratic game of exploitation of common renewable resources with inherent constraints
- Piecewise closed-loop equilibria in differential games with regime switching strategies
- On symmetric stochastic games of resource extraction with weakly continuous transitions
- Node-consistent Shapley value for games played over event trees with random terminal time
- Uniqueness of Nash equilibrium in continuous two-player weighted potential games
- Existence of linear strategy equilibrium in insider trading with partial observations
- Spatial vs. non-spatial transboundary pollution control in a class of cooperative and non-cooperative dynamic games
- Stackelberg versus Cournot: a differential game approach
- Selection of a Markov perfect Nash equilibrium in a class of differential games
- An approach based on generalized Nash games and shared constraints for discrete time dynamic games
- Optimal return and rebate mechanism in a closed-loop supply chain game
- Price of anarchy in a linear-state stochastic dynamic game
- Approximated cooperative equilibria for games played over event trees
- Dynamical systems game theory and dynamics of games
- An analysis of efficiency of time-consistent coordination mechanisms in a model of supply chain management
- On coincidence of feedback and global Stackelberg equilibria in a class of differential games
- A time consistent dynamic bargaining procedure in differential games with heterogeneous discounting
- Dynamics and stability of evolutionary optimal strategies in duopoly
- Large satellite constellations and space debris: exploratory analysis of strategic management of the space commons
- Non-deceptive counterfeiting and consumer welfare: a differential game approach
- Endogenous duration of long-term agreements in cooperative dynamic games with nontransferable utility
- Constructive hybrid games
- Zero-sum risk-sensitive stochastic games with unbounded payoff functions and varying discount factors
- A novel payoff distribution procedure for sustainable cooperation in an extensive game with payoffs at all nodes
- Min-max robust control in LQ-differential games
- Zero-sum stochastic games with random rules of priority, discrete linear-quadratic model
- Closed-loop Nash equilibrium for a partial differential game with application to competitive personalized advertising
- Accounting for consumers' environmental concern in supply chain contracts
- Advances in dynamic games. Games of conflict, evolutionary games, economic games, and games involving common interest. Selected papers based on the presentations at the 18th international symposium on dynamic games and applications, Grenoble, France, July 9--12, 2018
- Newton's method, Bellman recursion and differential dynamic programming for unconstrained nonlinear dynamic games
- Payment schemes for sustaining cooperation in dynamic games
- Investment in cleaner technologies in a transboundary pollution dynamic game: a numerical investigation
- Defensive deception against reactive jamming attacks in remote state estimation
- Discrete-time ergodic mean-field games with average reward on compact spaces
- Sampled-data Nash equilibria in differential games with impulse controls
- Nash equilibria in nonzero-sum differential games with impulse control
- A stochastic differential game of duopolistic competition with sticky prices
- Optimal dynamic marketing-mix policies for frequently purchased products and services versus consumer durable goods: a generalized analytic approach
- Subgame perfect Nash equilibrium: a learning approach via costs to move
- Open-loop and feedback Nash equilibria in constrained linear-quadratic dynamic games played over event trees
- Strategic bilateral exchange of a bad
- An agreeable collusive equilibrium in differential games with asymmetric players
- Strongly strategic support of cooperative solutions for games over event trees
- Dual selection games
- Dynamic investigations in a duopoly game with price competition based on relative profit and profit maximization
- A survey of static and dynamic potential games
- Node-consistent core for games played over event trees
- Open-loop Nash equilibria in the non-cooperative infinite-planning horizon LQ game
- Capacity investments in a stochastic dynamic game: equilibrium characterization
- A survey of game-theoretic models of cooperative advertising
- A note on oligopoly exploitation of common-pool renewable resources
- Equilibrium strategies in a multiregional transboundary pollution differential game with spatially distributed controls
- Sustainable cooperation in dynamic games on event trees with players' asymmetric beliefs
- Influence in social networks with stubborn agents: from competition to bargaining
- Robust optimal control design using a differential game approach for open-loop linear quadratic descriptor systems
- Strong and weak rarity value: resource games with complex price-scarcity relationships
- Games and decision making
- scientific article; zbMATH DE number 7038031 (Why is no real title available?)
- Incentive equilibrium strategies in dynamic games played over event trees
- Strategic support of node-consistent cooperative outcomes in dynamic games played over event trees
- scientific article; zbMATH DE number 4174713 (Why is no real title available?)
- scientific article; zbMATH DE number 3885684 (Why is no real title available?)
- Age-structured linear-state differential games
- scientific article; zbMATH DE number 7232789 (Why is no real title available?)
- Dynamic Games in Economics
- Game Engineering
- On dynamical games
- scientific article; zbMATH DE number 3926681 (Why is no real title available?)
- scientific article; zbMATH DE number 1243371 (Why is no real title available?)
- scientific article; zbMATH DE number 679847 (Why is no real title available?)
- scientific article; zbMATH DE number 706270 (Why is no real title available?)
- Sustainability of Cooperation in Dynamic Games Played over Event Trees
- Emissions control policies under uncertainty and rational learning in a linear-state dynamic model
- Strategic price subsidies for new technologies
- The Shapley value as a sustainable cooperative solution in differential games of three players
- scientific article; zbMATH DE number 1820647 (Why is no real title available?)
- scientific article; zbMATH DE number 836599 (Why is no real title available?)
- Stochastic games of resource extraction
- \(S\)-adapted equilibria in games played over event trees with coupled constraints
- Handbook of dynamic game theory. In 2 volumes
- Regularization and approximation methods in Stackelberg games and bilevel optimization
- Cooperation Enforcing in Multistage Multicriteria Game: New Algorithm and Its Implementation
- Minimal current payments algorithm for sustainable cooperation in multicriteria game
- Subgame perfect Pareto equilibria for multicriteria game with chance moves
- An OLG differential game of pollution control with the risk of a catastrophic climate change
- Dynamic bargaining and time-consistency in linear-state and homogeneous linear-quadratic cooperative differential games
- A dynamic multi-objective duopoly game with environmentally concerned firms
- scientific article; zbMATH DE number 7559282 (Why is no real title available?)
- Smarter Lions: efficient cooperative pursuit in general bounded arenas
- A Lanchester-type dynamic game of advertising and pricing
- A review of experiments on dynamic games in environmental and resource economics
- Non-linear incentive equilibrium strategies for a transboundary pollution differential game
- A LQ Vaccine Communication Game
- Stable coalition structures in dynamic competitive environment
- Dynamic games with an application to climate change models
- Static games
- Time-consistent Shapley value for games played over event trees
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