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Cites work
- A behavioral study of ``noise in coordination games
- Are people conditionally cooperative? Evidence from a public goods experiment
- Bertrand colludes more than Cournot
- Cooperation in experimental games of strategic complements and substitutes
- Cost structures and Nash play in repeated Cournot games
- Experimental comparison of multi-stage and one-stage contests
- Explaining cooperative behavior in public goods games: how preferences and beliefs affect contribution levels
- Framing effects in public goods experiments
- From imitation to collusion: long-run learning in a low-information environment
- Imitation and Belief Learning in an Oligopoly Experiment
- Individual learning in normal form games: Some laboratory results
- Information and learning in oligopoly: an experiment
- Interactive preferences
- Limited Rationality and Strategic Interaction: The Impact of the Strategic Environment on Nominal Inertia
- Overbidding and overspreading in rent-seeking experiments: cost structure and prize allocation rules
- Preferences, property rights, and anonymity in bargaining games
- Self-Confirming Equilibrium
- Social framing effects: preferences or beliefs?
- Social preferences, positive expectations, and trust based cooperation
- That's the ticket: explicit lottery randomisation and learning in Tullock contests
- The framing of decisions and the psychology of choice
- The framing of games and the psychology of play
- Trust, reciprocity, and social history
- Understanding Social Preferences with Simple Tests
- Warm-Glow versus Cold-Prickle: The Effects of Positive and Negative Framing on Cooperation in Experiments
- What does ``clean really mean? The implicit framing of decontextualized experiments
- When less is more: rationing and rent dissipation in stochastic contests
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