The mechanics of stochastic slowdown in evolutionary games
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Abstract: We study the stochastic dynamics of evolutionary games, and focus on the so-called `stochastic slowdown' effect, previously observed in (Altrock et. al, 2010) for simple evolutionary dynamics. Slowdown here refers to the fact that a beneficial mutation may take longer to fixate than a neutral one. More precisely, the fixation time conditioned on the mutant taking over can show a maximum at intermediate selection strength. We show that this phenomenon is present in the prisoner's dilemma, and also discuss counterintuitive slowdown and speedup in coexistence games. In order to establish the microscopic origins of these phenomena, we calculate the average sojourn times. This allows us to identify the transient states which contribute most to the slowdown effect, and enables us to provide an understanding of slowdown in the takeover of a small group of cooperators by defectors: Defection spreads quickly initially, but the final steps to takeover can be delayed substantially. The analysis of coexistence games reveals even more intricate behavior. In small populations, the conditional average fixation time can show multiple extrema as a function of the selection strength, e.g., slowdown, speedup, and slowdown again. We classify two-player games with respect to the possibility to observe non-monotonic behavior of the conditional average fixation time as a function of selection strength.
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Cited in
(16)- Indirect reciprocity with optional interactions
- Counterintuitive properties of evolutionary measures: a stochastic process study in cyclic population structures with periodic environments
- Fixation probabilities and hitting times for low levels of frequency-dependent selection
- Sluggish consumers: An evolutionary solution to the Bertrand paradox.
- Promotion of cooperation in evolutionary game dynamics under asymmetric information
- Fixation probabilities in evolutionary games with the Moran and Fermi processes
- Stochastic dynamics in the fitness-based process which can be on behalf of the standard Moran, local and Wright-Fisher processes
- Evolutionary dynamics in division of labor games on cycle networks
- Fixation times in evolutionary games with the Moran and Fermi processes
- Evolutionary game dynamics of the Wright-Fisher process with different selection intensities
- Fixation times in deme structured, finite populations with rare migration
- Dynamic properties of evolutionary multi-player games in finite populations
- Large fluctuations and fixation in evolutionary games
- Promotion of cooperation in evolutionary game dynamics with local information
- Fixation of strategies with the Moran and Fermi processes in evolutionary games
- Evolutionary multiplayer games
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