Computability of simple games: a complete investigation of the sixty-four possibilities
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Abstract: Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable ones and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.
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Cites work
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Cited in
(7)- Computational complexity in the design of voting rules
- The Nakamura numbers for computable simple games
- Computability of simple games: a complete investigation of the sixty-four possibilities
- NP-completeness of some problems concerning voting games
- Nonanonymity and sensitivity of computable simple games
- Computability of simple games: A characterization and application to the core
- Expository notes on computability and complexity in (arithmetical) games
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