Computability of simple games: a complete investigation of the sixty-four possibilities
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Publication:553522
DOI10.1016/J.JMATECO.2010.12.003zbMATH Open1222.91017arXiv1102.4037OpenAlexW2129074646WikidataQ56387528 ScholiaQ56387528MaRDI QIDQ553522FDOQ553522
H. Reiju Mihara, Masahiro Kumabe
Publication date: 27 July 2011
Published in: Journal of Mathematical Economics (Search for Journal in Brave)
Abstract: Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable ones and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.
Full work available at URL: https://arxiv.org/abs/1102.4037
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- Computability of simple games: a complete investigation of the sixty-four possibilities
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Cited In (6)
- The Nakamura numbers for computable simple games
- Computability of simple games: a complete investigation of the sixty-four possibilities
- NP-completeness of some problems concerning voting games
- Nonanonymity and sensitivity of computable simple games
- Computability of simple games: A characterization and application to the core
- Expository notes on computability and complexity in (arithmetical) games
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