Recommendations
Cites work
- A class of games possessing pure-strategy Nash equilibria
- A course in game theory.
- A Further Generalization of the Kakutani Fixed Point Theorem, with Application to Nash Equilibrium Points
- Algorithms and Computation
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- Fault Tolerant Implementation
- How bad is selfish routing?
- scientific article; zbMATH DE number 3274494 (Why is no real title available?)
- On a theorem of Schmeidler
- On the complexity of the parity argument and other inefficient proofs of existence
- When selfish meets evil, Byzantine players in a virus inoculation game
Cited in
(18)- Fault tolerance in large games
- Nash-stable coalition partition and potential functions in games with coalition structure
- Adversarial behavior in network games
- Saddle functions and robust sets of equilibria
- Computational aspects of uncertainty profiles and angel-daemon games
- Information diffusion in social sensing
- Malicious Bayesian Congestion Games
- Uniform mixed equilibria in network congestion games with link failures
- scientific article; zbMATH DE number 7378361 (Why is no real title available?)
- When selfish meets evil, Byzantine players in a virus inoculation game
- Algorithms and Computation
- ``Beat-your-rival routing games
- On poisoned Wardrop equilibrium in congestion games
- Graphical congestion games
- Algorithms and complexity for computing Nash equilibria in adversarial team games
- Multi-leader congestion games with an adversary
- Stackelberg thresholds in network routing games or the value of altruism
- Equilibria for networks with malicious users
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