An initial implementation of the Turing tournament to learning in repeated two-person games
From MaRDI portal
Publication:863271
Recommendations
- Rage against the machines: how subjects play against learning algorithms
- Learning about learning in games through experimental control of strategic interdependence
- Learning, social intelligence and the Turing test. Why an ``out-of-the-box Turing machine will not pass the Turing test
- scientific article; zbMATH DE number 3887475
- Testing Turing's five minutes, parallel-paired imitation game
Cites work
- Adaptive Dynamics in Coordination Games
- An evolutionary interpretation of Van Huyck, Battalio, and Beil's experimental results on coordination
- Boundedly rational rule learning in a guessing game
- Elicitation of Personal Probabilities and Expectations
- Evidence based rules and learning in symmetric normal-form games
- Experience-weighted Attraction Learning in Normal Form Games
- Fictitious play: A statistical study of multiple economic experiments
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Quantal response equilibria for normal form games
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games
- Strictly Proper Scoring Rules, Prediction, and Estimation
Cited in
(7)- Learning games
- Multiagent system simulations of signal averaging in English auctions with two-dimensional value signals
- Individual and social learning
- Meaningful learning in weighted voting games: an experiment
- Varieties of agents in agent-based computational economics: a historical and an interdisciplinary perspective
- A choice prediction competition for market entry games: an introduction
- A generalized approach to belief learning in repeated games
This page was built for publication: An initial implementation of the Turing tournament to learning in repeated two-person games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q863271)