Entity usage

From MaRDI portal

This page lists pages that use the given entity (e.g. Q42). The list is sorted by descending page ID, so that newer pages are listed first.

List of pages that use a given entity

Showing below up to 50 results in range #1 to #50.

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)

  1. Learning to mitigate epidemic risks: a dynamic population game approach: Label: en
  2. Games and the treatment convexity of cancer: Label: en
  3. Eco-evolutionary logic of mutualisms: Label: en
  4. Correction to: ``Layered networks, equilibrium dynamics, and stable coalitions: Label: en
  5. Layered networks, equilibrium dynamics, and stable coalitions: Label: en
  6. Farsighted clustering with group-size effects and reputations: Label: en
  7. An experiment on demand commitment bargaining: Label: en
  8. Emergent collaboration in social purpose games: Label: en
  9. Limited farsightedness in R\&D network formation: Label: en
  10. Coalition formation in games with externalities: Label: en
  11. Subgame perfect coalition formation: Label: en
  12. Assortative matching with externalities and farsighted agents: Label: en
  13. Coalition formation under dominance invariance: Label: en
  14. Farsighted rationality in hedonic games: Label: en
  15. Social rationalizability with mediation: Label: en
  16. Preface to the special issue on ``Group formation and farsightedness: Label: en
  17. Opinion dynamics control in a social network with a communication structure: Label: en
  18. Dynamic games among teams with delayed intra-team information sharing: Label: en
  19. Coordinated replenishment game and learning under time dependency and uncertainty of the parameters: Label: en
  20. Asymptotic optimality for decentralised bandits: Label: en
  21. Learning in games with cumulative prospect theoretic preferences: Label: en
  22. Where do mistakes lead? A survey of games with incompetent players: Label: en
  23. Robust utility design in distributed resource allocation problems with defective agents: Label: en
  24. Robust networked multiagent optimization: designing agents to repair their own utility functions: Label: en
  25. Provably efficient reinforcement learning in decentralized general-sum Markov games: Label: en
  26. Reinforcement learning for non-stationary discrete-time linear-quadratic mean-field games in multiple populations: Label: en
  27. Q-learning in regularized mean-field games: Label: en
  28. Robustness and sample complexity of model-based MARL for general-sum Markov games: Label: en
  29. Multi-agent natural actor-critic reinforcement learning algorithms: Label: en
  30. Continuous time learning algorithms in optimization and game theory: Label: en
  31. Special issue: multi-agent dynamic decision making and learning: Label: en
  32. Evolution of risk-taking behaviour and status preferences in anti-coordination games: Label: en
  33. Evolution of semi-Kantian preferences in two-player assortative interactions with complete and incomplete information and plasticity: Label: en
  34. Correction to: ``Introspection dynamics in asymmetric multiplayer games: Label: en
  35. Introspection dynamics in asymmetric multiplayer games: Label: en
  36. Does spending more always ensure higher cooperation? An analysis of institutional incentives on heterogeneous networks: Label: en
  37. Complexity of behavioural strategies and cooperation in the optional public goods game: Label: en
  38. Assortment by group founders always promotes the evolution of cooperation under global selection but can oppose it under local selection: Label: en
  39. Cooperative dilemmas with binary actions and multiple players: Label: en
  40. Game theory for managing evolving systems: challenges and opportunities of including vector-valued strategies and life-history traits: Label: en
  41. Evolution of aggression in consumer-resource models: Label: en
  42. Evolutionary games and applications: fifty years of `the logic of animal conflict': Label: en
  43. Correction to: ``Fixation probabilities of strategies for trimatrix games and their applications to triadic conflict: Label: en
  44. Fixation probabilities of strategies for trimatrix games and their applications to triadic conflict: Label: en
  45. An optimal group decision-making approach for cyber security using improved selection-drift dynamics: Label: en
  46. Pure pursuit with an effector: Label: en
  47. Partially observed discrete-time risk-sensitive mean field games: Label: en
  48. Systemic-risk and evolutionary stable strategies in a financial network: Label: en
  49. Deep neural network solution for finite state mean field game with error estimation: Label: en
  50. On a constrained infinite-time horizon linear quadratic game: Label: en

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)