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Publication:372989
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EloiFerrer (talk | contribs) m EloiFerrer moved page On the structure of weakly acyclic games to On the structure of weakly acyclic games: Duplicate |
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DOI10.1007/s00224-013-9457-0zbMath1290.91016arXiv1108.2092OpenAlexW2568233966MaRDI QIDQ372989
Michael Schapira, Aaron D. Jaggard, Alex Fabrikant
Publication date: 21 October 2013
Published in: Theory of Computing Systems, Algorithmic Game Theory (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1108.2092
Related Items (11)
Setting Cournot Versus Lyapunov Games Stability Conditions and Equilibrium Point Properties ⋮ Coordination Games on Weighted Directed Graphs ⋮ When ``better is better than ``best ⋮ Iterative voting and acyclic games ⋮ Weakly-acyclic (internet) routing games ⋮ Best-response dynamics, playing sequences, and convergence to equilibrium in random games ⋮ On convergence rates of game theoretic reinforcement learning algorithms ⋮ Unilaterally competitive games with more than two players ⋮ Strong and Weak Acyclicity in Iterative Voting ⋮ Pure Nash Equilibria and Best-Response Dynamics in Random Games ⋮ A classification of weakly acyclic games
Cites Work
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- Potential games
- Congestion games with player-specific payoff functions
- Improvement dynamics in games with strategic complementarities
- A class of games possessing pure-strategy Nash equilibria
- Weakly-Acyclic (Internet) Routing Games
- Dominance Solvable Voting Schemes
- Payoff-Based Dynamics for Multiplayer Weakly Acyclic Games
- The Evolution of Conventions
- Learning in games by random sampling
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