The effectiveness of Stackelberg strategies and tolls for network congestion games
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Publication:3189079
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Cited in
(28)- Stackelberg strategies for atomic congestion games
- scientific article; zbMATH DE number 7378728 (Why is no real title available?)
- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks
- Toll caps in privatized road networks
- System optimal routing of traffic flows with user constraints using linear programming
- The effectiveness of Stackelberg strategies and tolls for network congestion games
- A Stackelberg strategy for routing flow over time
- Enforcing efficient equilibria in network design games via subsidies
- Achieving target equilibria in network routing games without knowing the latency functions
- The limit of targeting in networks
- Stackelberg thresholds in network routing games or the value of altruism
- Cost-balancing tolls for atomic network congestion games
- Efficiency of restricted tolls in non-atomic network routing games
- The price of optimum in Stackelberg games on arbitrary single commodity networks and latency functions
- Strategic decentralization in binary choice composite congestion games
- Stackelberg strategies for selfish routing in general multicommodity networks
- Optimal externalities in a parallel transportation network
- Using reputation instead of tolls in repeated selfish routing with incomplete information
- Congestion games with priority-based scheduling
- Modifying link capacity to avoid Braess paradox considering elastic demand
- On Stackelberg strategies in affine congestion games
- Urgency-aware optimal routing in repeated games through artificial currencies
- Network spot‐checking games: Theory and application to toll enforcing in transportation networks
- On poisoned Wardrop equilibrium in congestion games
- Network pricing: how to induce optimal flows under strategic link operators
- On Stackelberg strategies in affine congestion games
- The price of anarchy of affine congestion games with similar strategies
- Non-atomic one-round walks in congestion games
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