scientific article; zbMATH DE number 3302001
From MaRDI portal
Publication:5583591
Cited in
(35)- scientific article; zbMATH DE number 1453153 (Why is no real title available?)
- A rough perspective on information in extensive form games
- Subjective games and equilibria
- Optimal scrutiny in multi-period promotion tournaments.
- A mathematical model of optimal tax inspection
- Voting for voters: A model of electoral evolution
- Psychological games and sequential rationality
- A constructive approach to sequential Nash equilibria
- Minimum memory for equivalence between \textit{ex ante} optimality and time-consistency
- The complexity of two-person zero-sum games in extensive form
- Information patterns and Nash equilibria in extensive games. II
- Players' information in extensive games
- Player importance and forward induction
- Lloyd Shapley and chess with imperfect information
- Deterministic graphical games
- Existence of equilibria in a decentralized two-level supply chain
- Existence of valuation equilibria when equilibrium strategies cannot differentiate between equal ties
- Sowing doubt optimally in two-person repeated games
- Modelling equilibrium play as governed by analogy and limited foresight
- Dynamical conflict models. I. Language of modeling
- Backward induction and common knowledge of rationality
- A structure theorem for rationalizability in the normal form of dynamic games
- Unmediated communication in repeated games with imperfect monitoring.
- scientific article; zbMATH DE number 7650933 (Why is no real title available?)
- Information patterns and Nash equilibria in extensive games: I
- Large nonanonymous repeated games
- Evolutionary dynamics and backward induction
- Distributed games
- Competitive location, production, and market selection
- On randomization in on-line computation.
- Chess-like games are dominance solvable in at most two steps
- Existence of Nash equilibria in finite extensive form games with imperfect recall: A counterexample
- Limit of multistage \(n\)-person games
- Zermelo and the early history of game theory
- Fuzzy aspects of the parsimony problem in evolution
This page was built for publication:
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5583591)