Information design in multistage games
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Publication:6180413
Abstract: This paper generalizes the concept of Bayes correlated equilibrium (Bergemann and Morris, 2016) to multi-stage games. We demonstrate the power of our characterization results by applying them to a number of illustrative examples and applications.
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Cites work
- An Approach to Communication Equilibria
- Bayes correlated equilibrium and the comparison of information structures in games
- Correlated equilibrium in games with incomplete information revisited
- Extensive-form correlated equilibrium: definition and computational complexity
- Five legitimate definitions of correlated equilibrium in games with incomplete information
- Mechanism design with aftermarkets: cutoff mechanisms
- Multistage Games with Communication
- Optimal dynamic information provision
- Rationalizability, observability, and common knowledge
- Repeated Games
- Reputational bidding
- Robust dynamic implementation
- Sequential Information Design
- The revelation principle in multistage games
Cited in
(7)- Contracting over persistent information
- Interacting mechanisms: a perspective on generalized principal-agent problems
- ``Subjectivity and correlation in randomized strategies: back to the roots
- Lemonade from lemons: information design and adverse selection
- Monopoly pricing with optimal information
- Dynamic information design in an entry game
- Benefits and challenges of ambiguous product information
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