Multistage Games with Communication
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(only showing first 100 items - show all)- Optimal voting schemes with costly information acquisition
- Learning equilibrium as a generalization of learning to optimize
- Perfect communication equilibria in repeated games with imperfect monitoring
- On the robustness of equilibrium refinements
- Credible negotiation statements and coherent plans
- Consistent conditional systems in noncooperative game theory
- Hierarchies of conditional beliefs and interactive epistemology in dynamic games
- Efficient trading mechanisms with pre-play communication
- Testing for effects of cheap talk in a public goods game with private information
- Weighted values and the core
- The space of conditional systems is a ball
- Money is memory
- Tremples in the Bayesian foundations of solution concepts of games
- Conditional dominance, rationalizability, and game forms
- Efficiency in correlated equilibrium
- Expected utility with lower probabilities
- Hierarchical Arrow social welfare functions
- Type correlated equilibria for games with payoff uncertainty
- How proper is sequential equilibrium?
- Independence on relative probability spaces and consistent assessments in game trees
- The economic consequences of the peace: Keynes and correlation
- The limit-price mechanism.
- Bid rotation and collusion in repeated auctions.
- Unmediated communication in games with complete and incomplete information.
- Small perturbations and stochastic games
- Moral hazard and private monitoring
- Collusion in dynamic Bertrand oligopoly with correlated private signals and communication
- Dynamic communication with biased senders
- Optimality of sequential screening with multiple units and ex post participation constraints
- Upper and lower conditional probabilities induced by a multivalued mapping
- Sequential versus static screening: an equivalence result
- Correlation and unmediated cheap talk in repeated games with imperfect monitoring
- Necessary and sufficient conditions for peace: implementability versus security
- Pivotal persuasion
- Eliciting private information with noise: the case of randomized response
- Bounding payoffs in repeated games with private monitoring: n-player games
- Incentives and the structure of communication
- Continuous-time games of timing
- On the signal realization set in contracting with information disclosure
- Perfect forward induction
- Non-Archimedean subjective probabilities in decision theory and games
- Conditional systems revisited
- Multi-sided pre-play communication by burning money
- Epistemic equivalence of extended belief hierarchies
- Bayesian persuasion with costly messages
- Incentive schemes for resolving Parkinson's law in project management
- Optimal sales mechanism with outside options
- Updating confidence in beliefs
- A revelation principle for correlated equilibrium under trembling-hand perfection
- Mediation and strategic delay in bargaining and markets
- Information disclosure and full surplus extraction in mechanism design
- Behavioral equivalence of extensive game structures
- An epistemic analysis of dynamic games with unawareness
- Self-rejecting mechanisms
- A characterization of quasi-perfect equilibria
- Shifting supports in Esö and Szentes (2007)
- Cheap talk with coarse understanding
- Hidden stochastic games and limit equilibrium payoffs
- Graphoid properties of concepts of independence for sets of probabilities
- On the uniqueness of Groves mechanisms and the payoff equivalence principle
- Simultaneous-offers bargaining with a mediator
- Endogenous information and stochastic contracts
- Self-recognition in teams
- Construction of a strong Nash equilibrium in a class of infinite nonzero-sum games
- An efficient dynamic allocation mechanism for security in networks of interdependent strategic agents
- Subjective contingencies and limited Bayesian updating
- Correlated equilibria in stochastic games with Borel measurable payoffs
- Ex post information rents in sequential screening
- Independence for full conditional probabilities: structure, factorization, non-uniqueness, and Bayesian networks
- Efficient dark markets
- Sequential rationality, implementation and pre-play communication
- Selection of a correlated equilibrium in Markov stopping games
- Sequential equilibria in Bayesian games with communication
- Uncertain information structures and backward induction
- Conjugate information disclosure in an auction with learning
- Sequential negotiations with costly information acquisition
- Dynamic mechanism design with hidden income and hidden actions
- Sequential and quasi-perfect rationalizability in extensive games
- Communication equilibria with partially verifiable types
- Perfect Bayesian equilibrium and sequential equilibrium
- Dynamic consistency in incomplete information games with multiple priors
- On approximate and weak correlated equilibria in constrained discounted stochastic games
- Ready to trade? On budget-balanced efficient trade with uncertain arrival
- Subjective evaluation versus public information
- Optimal sequential delegation
- Gathering imperfect information before signing a contract
- Informationally robust trade and limits to contagion
- Discounted quotas
- The topology-free construction of the universal type structure for conditional probability systems
- MULTISTAGE COMMUNICATION WITH AND WITHOUT VERIFIABLE TYPES
- Information elicitation and sequential mechanisms
- Robustness of public equilibria in repeated games with private monitoring
- Mediated contracts and mechanism design
- A class of strategy-correlated equilibria in sender-receiver games
- Exit options in incomplete contracts with asymmetric information
- Conditional belief types
- Asking questions
- An elementary proof that additive i-likelihood characterizes the supports of consistent assessments
- The revelation principle in multistage games
- Procurement Mechanisms with Post-Auction Pre-Award Cost-Reduction Investigations
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