Communication in games of incomplete information: Two players
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Recommendations
- Unmediated communication in games with complete and incomplete information.
- Cheap talk in games with incomplete information.
- Communication and Equilibrium in Discontinuous Games of Incomplete Information
- Implementation of communication equilibria by correlated cheap talk: the two-player case
- Computationally restricted unmediated talk under incomplete information
Cites work
- Cheap talk in games with incomplete information.
- Correlation without mediation: Expanding the set of equilibrium outcomes by ``cheap pre-play procedures
- Equilibria with Communication in a Job Market Example
- Fair Distribution Protocols or How the Players Replace Fortune
- scientific article; zbMATH DE number 49749 (Why is no real title available?)
- Long Cheap Talk
- Multistage Games with Communication
- One-shot public mediated talk
- Universal Mechanisms
- Unmediated communication in games with complete and incomplete information.
Cited in
(21)- Pre-play communication in two-person sealed-bid double auctions
- Communication, correlation, and symmetry in bargaining
- Unmediated communication in games with complete and incomplete information.
- Computationally restricted unmediated talk under incomplete information
- Correlation and unmediated cheap talk in repeated games with imperfect monitoring
- How does communication affect beliefs in one-shot games with complete information?
- Cheap talk in games with incomplete information.
- Communication and superior cooperation in two-player normal form games
- Pre-communication in a coordination game with incomplete information
- Rational belief hierarchies
- Unmediated and mediated communication equilibria of battle of the sexes with incomplete information
- Multistage Games with Communication
- Communication in Cournot oligopoly
- Communication with tokens in repeated games on networks
- Implementation of communication equilibria by correlated cheap talk: the two-player case
- Correlated equilibria and communication in games
- Unmediated communication with partially verifiable types
- Perfect implementation
- Communication on networks and strong reliability
- A difficulty in implementing correlated equilibrium distributions
- A two-person game of information transmission
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