Reputation in continuous-time games
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Cited in
(27)- Dynamic quality signaling with hidden actions
- Experimentation with reputation concerns -- dynamic signalling with changing types
- Some notes and comments on the efficient use of information in repeated games with Poisson signals
- Reputation in dynamic games
- A two-sided reputation result with long-run players
- Wait or act now? Learning dynamics in stopping games
- A reputation game on cyber-security and cyber-risk calibration
- Delayed-response strategies in repeated games with observation lags
- Reputation games for undirected graphs
- Renegotiation and dynamic inconsistency: contracting with non-exponential discounting
- How to Detect a Salami Slicer: A Stochastic Controller-and-Stopper Game with Unknown Competition
- Payoffs-beliefs duality and the value of information
- Protocol invariance and the timing of decisions in dynamic games
- Repeated games with asynchronous monitoring of an imperfect signal
- Games with Imperfectly Observable Actions in Continuous Time
- Stochastic Control Approach to Reputation Games
- Dynamic signaling with stochastic stakes
- A Reputation Game Simulation: Emergent Social Phenomena from Information Theory
- The Dynamics of Instability
- Persistence in a dynamic moral hazard game
- Make it 'til you fake it
- Impermanent types and permanent reputations
- Continuous time vs. backward induction
- Reputation and the credibility of inflation plans
- Repeated trade with imperfect information about previous transactions
- Optimal entry timing
- Bayesian repeated games and reputation
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