scientific article; zbMATH DE number 3590298

From MaRDI portal
Revision as of 10:48, 6 February 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:4159394

zbMath0379.05026MaRDI QIDQ4159394

T. D. Parsons

Publication date: 1978


Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.



Related Items (only showing first 100 items - show all)

Toward multi-target self-organizing pursuit in a partially observable Markov gameConnected search for a lazy robberFast searching on \(k\)-combinable graphsEdge searching and fast searching with constraintsCops and robber on oriented graphs with respect to push operationUnnamed ItemLearning through imitation by using formal verificationFugitive-search games on graphs and related parametersFast two-robot disk evacuation with wireless communicationOn-line search in two-dimensional environmentSearching by heterogeneous agentsSearching for an evader in an unknown dark cave by an optimal number of asynchronous searchersIntruder alert! Optimization models for solving the mobile robot graph-clear problemThe realizability problem for Golovach-type functionsPositive Alexander Duality for Pursuit and EvasionA polynomial time algorithm to compute the connected treewidth of a series-parallel graphNetwork decontamination with a single agentThe capture time of a planar graphSubdivisions in the robber locating gameOn the Cooperative Graph Searching ProblemCooperative pursuit with Voronoi partitionsA Linear Fixed Parameter Tractable Algorithm for Connected PathwidthLower and upper competitive bounds for online directed graph explorationJumping robbers in digraphsMin Cut is NP-complete for edge weighted treesHow many lions are needed to clear a grid?Edge Search Number of Cographs in Linear TimePathwidth is NP-Hard for Weighted TreesMultiagent cooperative learning strategies for pursuit-evasion gamesLocating a robber with multiple probesCops and invisible robbers: the cost of drunkennessOn minimum cost edge searchingLocating a robber on a graph via distance queriesVisibility-based pursuit-evasion in a polygonal environmentOuterplanar obstructions for matroid pathwidth\(k\)-capture in multiagent pursuit evasion, or the lion and the hyenasFugitive-search games on graphs and related parametersHelicopter search problems, bandwidth and pathwidthOn a characterization of evasion strategies for pursuit-evasion games on graphsLions and contamination: monotone clearingsMixed Search Number of Permutation GraphsThe complexity of zero-visibility cops and robberEdge search number of cographsMonotonicity of Non-deterministic Graph SearchingMixed Search Number and Linear-Width of Interval and Split GraphsThe mixed search game against an agile and visible fugitive is monotoneSmarter Lions: Efficient Cooperative Pursuit in General Bounded ArenasNetwork decontamination under \(m\)-immunityFast searching on cactus graphsTradeoffs in process strategy games with application in the WDM reconfiguration problemThe theory of guaranteed search on graphsClearing an orthogonal polygon to find the evadersThree-fast-searchable graphsEscaping Off-Line Searchers and a Discrete Isoperimetric TheoremZero forcing in iterated line digraphsTime constrained graph searchingMonotonicity of non-deterministic graph searchingCleaning a network with brushesAn annotated bibliography on guaranteed graph searchingDistributed chasing of network intrudersA Game of Cops and Robbers on Graphs with Periodic Edge-ConnectivitySingle step graph search problemSolving the single step graph searching problem by solving the maximum two-independent set problemLine-of-Sight Pursuit in Monotone and Scallop PolygonsThe complexity of pursuit on a graphMixed searching and proper-path-widthFour-searchable biconnected outerplanar graphsEscaping offline searchers and isoperimetric theoremsThe vertex separation number of a graph equals its path-widthCooperative exploration and protection of a workspace assisted by information networksThe fast search number of a Cartesian product of graphsConnected graph searchingSearch and sweep numbers of finite directed acyclic graphsConnected graph searching in chordal graphsA graph search algorithm for indoor pursuit/evasionUnnamed ItemFinite graph automata for linear and boundary graph languagesMaximum vertex occupation time and inert fugitive: Recontamination does helpConnected searching of weighted treesMinimal trees of given search numberMixed search number and linear-width of interval and split graphsExclusive graph searching vs. pathwidthA property of random walks on a cycle graphGraph searching with adviceOn minimizing width in linear layoutsPursuit of a Moving Target with Known Constant Speed on a Directed Acyclic Graph under Partial InformationMinimal trees of a given search numberGuarding a subgraph as a tool in pursuit-evasion gamesA witness version of the cops and robber gameEdge searching weighted graphsSearching and pebblingA two-person game on graphs where each player tries to encircle his opponent's menEdge and node searching problems on treesLions and contamination, triangular grids, and Cheeger constantsVertex-to-vertex pursuit in a graphFinding small-width connected path decompositions in polynomial timeSweeping graphs with large clique numberAlgorithms and obstructions for linear-width and related search parametersRobust shortest path planning and semicontractive dynamic programmingA game of cops and robbers







This page was built for publication: