Cooperative games on combinatorial structures
Cooperative game theory is a mathematical tool to model and analyze conflict and cooperation in the interaction of multiple decision makers (players). An important premise is the assumption that the players are able to make binding agreements before the actual decisions are made. In fact, it is usually (but unrealistically) assumed that all coalitions of players are possible. The author indicates that this justifies the goal of this comprehensive book: the development of a theoretical framework of cooperative games where only certain coalitions are able or allowed to form. Thus, the cooperative games studied here are real-valued functions on the collection of possible coalitions of players. One of the main problems then is the search for allocation rules that distribute the utility in one or another ``fair way among the players. In order to be able to present both his own results and that of others, the author recalls first the definition of a cooperative game and illustrates it by means of various typical examples such as assignment games and linear production games. Next, he recalls the definitions of several combinatorial structures, like convex geometries and matroids, which are used to model the collection of possible coalitions. Besides definitions and some results on these structures, the author provides the necessary theory on linear optimization methods (Chapter 2), discrete convex analysis (Chapter 3), and computational complexity (Chapter 4). Chapters 5-10 basically form the core of the book. The structure of this part is as follows. In Chapters 5 and 6, the reader is provided with an overview on the results on games restricted by partition systems and union stable systems, respectively. Values, i.e., one-point allocation rules, are discussed in Chapters 7 and 8, which deal with games on convex geometries and matroids, respectively. Chapter 9 mainly describes the relations between three important set solutions, viz., the core, the selectope, and the Weber set. In Chapter 10, the (widely applied) class of simple games is studied. The simple games of Chapter 10 serve as a bridge to get to computational aspects of values (Chapters 11 and 12): in Chapter 11 voting power (closely related to simple games) is treated. At the end of Chapter 11 it is shown how the package Mathematica can be used to compute power indices. Finally, in Chapter 12, the author presents several notebooks for Mathematica to calculate the Shapley, Banzhaf, and Myerson value of certain restricted games thereby relying on theoretical results provided in previous chapters. The book is interesting mainly for graduate students and researchers in Game Theory, Operations Research, and the Political Sciences. In spite of its high level of abstraction, the book might be useful in other fields as well.
- Fundamentals of simple games from a viewpoint of blockability relations
- Anonymous yes-no voting with abstention and multiple levels of approval
- Values on regular games under Kirchhoff's laws
- An absorbing set for cooperative games
- Operations research games: A survey. (With comments and rejoinder)
- Digraph competitions and cooperative games
- The presence of lattice theory in discrete problems of mathematical social sciences. Why.
- Shapley's conjecture on the cores of abstract market games
- Coordination games on graphs
- Enjoying cooperative games: the \textbf{R} package \textbf{GameTheory}
- Inheritance of convexity for partition restricted games
- Bi-capacities. I: Definition, Möbius transform and interaction
- Cooperative games on antimatroids
- Traveling salesman games with the Monge property
- An axiomatization of the core of games with restricted cooperation
- The Myerson value for complete coalition structures
- The selectope for cooperative games
- Some properties for bisemivalues on bicooperative games
- Answers set programs for non-transferable utility games: expressiveness, complexity and applications
- A comprehensive survey on STP approach to finite games
- Weak null, necessary defender and necessary detractor players: characterizations of the Banzhaf and the Shapley bisemivalues
- Some new results on generalized additive games
- On benefits of cooperation under strategic power
- Cooperative games on simplicial complexes
- The average tree permission value for games with a permission tree
- The selectope for bicooperative games
- Competitive Boolean function evaluation: beyond monotonicity, and the symmetric case
- Coalitional games induced by matching problems: complexity and islands of tractability for the Shapley value
- Cooperative games on intersection closed systems and the Shapley value
- A method to compare influence of coalitions on group decision other than desirability relation
- Component efficient solutions in line-graph games with applications
- Multi- and multi-polar capacities
- Complexity of constructing solutions in the core based on synergies among coalitions
- The core and the Weber set for bicooperative games
- A new approach to the core and Weber set of multichoice games
- Games on lattices, multichoice games and the Shapley value: a new approach
- The Shapley value for arbitrary families of coalitions
- Inheritance of convexity for the \(\mathcal{P}_{\min}\)-restricted game
- Cooperative games with a simplicial core
- Fuzzy bi-cooperative games in multilinear extension form
- Remarkable polyhedra related to set functions, games and capacities
- scientific article; zbMATH DE number 5823886 (Why is no real title available?)
- Minimal subsidies in expense sharing games
- Cooperative game theory and applications. Cooperative games arising from combinatorial optimization problems
- The cooperative game theory of networks and hierarchies
- Models in Cooperative Game Theory
- On Noncooperative Games, Minimax Theorems, and Equilibrium Problems
- Multiobjective cooperative games with restrictions on coalitions
- A formal theory of cooperative TU-games
- On the cores of games arising from integer edge covering functions of graphs
- scientific article; zbMATH DE number 49085 (Why is no real title available?)
- Cooperative game theory and applications. Cooperative games arising from combinatorial optimization problems
- scientific article; zbMATH DE number 934599 (Why is no real title available?)
- Computing cooperative solution concepts in coalitional skill games
- Convexity of graph-restricted games induced by minimum partitions
- Use and applications of non-additive measures and integrals
- Cooperative game as non-additive measure
- The restricted core of games on distributive lattices: how to share benefits in a hierarchy
- Axiomatizations of two types of Shapley values for games on union closed systems
- Cooperative fuzzy games extended from ordinary cooperative games with restrictions on coalitions
- A Hierarchical Model for Cooperative Games
- Average tree solutions and the distribution of Harsanyi dividends
- On the meta-knowledge choquet integral and related models
- scientific article; zbMATH DE number 2230257 (Why is no real title available?)
- Bisemivalues for bicooperative games
- Comments on: Transversality of the Shapley value
- Two-Level Cooperative Game on Hypergraph
- Improved approximation algorithms for \(k\)-submodular maximization under a knapsack constraint
- On the coalitional decomposition of parameters of interest
- Incomplete cooperative games with player-centered information
- Sugeno integral based on absolutely monotone real set functions
- A system-theoretic model for cooperation, interaction and allocation
- Competitive evaluation of threshold functions in the priced information model
- On the complexity of core, kernel, and bargaining set
- Weighted Nash equilibrium of incomplete-profile networked evolutionary games with multiple payoffs
- Computing solutions for matching games
- Positivity and convexity in incomplete cooperative games
- Budget feasible mechanism for a k-submodular function in the clock auction model
- The average expected value of a rooted graph, Monte Carlo calculation, and a power index for the voting game
- Differential network games with different types of players behavior
- The Banzhaf power index for ternary bicooperative games
- Weighted component fairness for forest games
- Inequality and network structure
- A new potential concept for bisemivalues
- Weighted simple games and the topology of simplicial complexes
- Coloring games with multi-located players
- The budget-feasible mechanisms on non-monotone k-submodular objectives for the offline and online procurement auctions
- The 2-Shapley value for bicooperative games
- Generating functions for coalitional power indices: an application to the IMF
- Interaction transform for bi-set functions over a finite set
- Entropy of capacities on lattices and set systems
- A weight-based approach to the measurement of the interaction among criteria in the framework of aggregation by the bipolar Choquet integral
- Control and voting power in corporate networks: Concepts and computational aspects
- The core of bicapacities and bipolar games
- Bipolarization of posets and natural interpolation
- The Shapley value for bicooperative games
- Partially ordered cooperative games: Extended core and Shapley value
- Minimal large sets for cooperative games
- Computing the cores of strategic games with punishment-dominance relations
- Biprobabilistic values for bicooperative games
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