Learning in experimental \(2\times 2\) games
From MaRDI portal
Publication:380848
DOI10.1016/j.geb.2012.06.007zbMath1274.91080OpenAlexW2989347874MaRDI QIDQ380848
Sebastian J. Goerg, Reinhard Selten, Thorsten Chmura
Publication date: 14 November 2013
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: http://irep.ntu.ac.uk/id/eprint/33316/1/10813_Chmura.pdf
learningexperimental datareinforcement\(2\times 2\) gamesaction-samplingimpulse-matchingself-tuning EWA
Related Items (max. 100)
Identification of non-equilibrium beliefs in games of incomplete information using experimental data ⋮ Learning by similarity-weighted imitation in winner-takes-all games ⋮ Sampling best response dynamics and deterministic equilibrium selection ⋮ Efficiency in a forced contribution threshold public good game ⋮ Estimating case-based learning ⋮ On the impulse in impulse learning ⋮ A generalized approach to belief learning in repeated games ⋮ Strategies and evolution in the minority game: a multi-round strategy experiment ⋮ Nash Q-learning agents in Hotelling's model: reestablishing equilibrium ⋮ The minority of three-game: an experimental and theoretical analysis ⋮ Learning in networks -- an experimental study using stationary concepts
Uses Software
Cites Work
- Unnamed Item
- Learning direction theory and the winner's curse
- Experimental investigation of stationary concepts in cyclic duopoly games
- Axiomatic characterization of the quadratic scoring rule
- Fictitious play in \(2\times 2\) games: A geometric proof of convergence
- Individual learning in normal form games: Some laboratory results
- On the convergence of reinforcement learning
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Quantal response equilibria for normal form games
- A choice prediction competition for market entry games: an introduction
- Bounded memory, inertia, sampling and weighting model for market entry games
- Self-tuning experience weighted attraction learning in games
- Generality, repetition, and the role of descriptive learning models
- Rational Learning Leads to Nash Equilibrium
- Prospect Theory: An Analysis of Decision under Risk
- An Evaluation of Econometric Models of Adaptive Learning
- Experience-weighted Attraction Learning in Normal Form Games
- Two Competing Models of How People Learn in Games
This page was built for publication: Learning in experimental \(2\times 2\) games