Self-tuning experience weighted attraction learning in games
From MaRDI portal
Publication:2370497
DOI10.1016/j.jet.2005.12.008zbMath1280.91028DBLPjournals/jet/HoCC07OpenAlexW2108331119WikidataQ58482933 ScholiaQ58482933MaRDI QIDQ2370497
Juin-Kuan Chong, Colin F. Camerer, Teck-Hua Ho
Publication date: 26 June 2007
Published in: Journal of Economic Theory (Search for Journal in Brave)
Full work available at URL: https://resolver.caltech.edu/CaltechAUTHORS:20100921-154733619
learningreinforcement learningfictitious playquantal response equilibriumexperience weighted attraction
Related Items (26)
Learning from inferred foregone payoffs ⋮ Learning by similarity-weighted imitation in winner-takes-all games ⋮ Learning in experimental \(2\times 2\) games ⋮ Exploration-exploitation in multi-agent learning: catastrophe theory meets game theory ⋮ Explanatory power of behavioral models in the newsvendor problem: a simulation study ⋮ Defense and security planning under resource uncertainty and multi‐period commitments ⋮ A dynamic graph model of strategy learning for predicting human behavior in repeated games ⋮ Learning about learning in games through experimental control of strategic interdependence ⋮ Information and learning in oligopoly: an experiment ⋮ Learning dynamics and norm psychology supports human cooperation in a large-scale prisoner's dilemma on networks ⋮ Dynamic nonlinear pricing model based on adaptive and sophisticated learning ⋮ Estimating case-based learning ⋮ On the impulse in impulse learning ⋮ Editorial. New directions in behavioral game theory: introduction to the special issue ⋮ A generalized approach to belief learning in repeated games ⋮ On learning dynamics underlying the evolution of learning rules ⋮ Fixation and escape times in stochastic game learning ⋮ Complex dynamics in learning complicated games ⋮ Meaningful learning and transfer of learning in games played repeatedly without feedback ⋮ Distance-based congestion pricing with day-to-day dynamic traffic flow evolution process ⋮ Learning strategic environments: An experimental study of strategy formation and transfer ⋮ Towards a taxonomy of learning dynamics in \(2\times 2\) games ⋮ Coordination problems on networks revisited: statics and dynamics ⋮ The minority of three-game: an experimental and theoretical analysis ⋮ Learning in networks -- an experimental study using stationary concepts ⋮ A unifying learning framework for building artificial game-playing agents
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games
- Coordination, ``Magic, and reinforcement learning in a market entry game
- Learning behavior in an experimental matching pennies game
- Individual learning in normal form games: Some laboratory results
- Learning and decision costs in experimental constant sum games
- Rule learning in symmetric normal-form games: Theory and evidence
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Quantal response equilibria for normal form games
- On players' models of other players: Theory and experimental evidence
- Equilibrium selection through incomplete information in coordination games: an experimental study
- A learning-based model of repeated games with incomplete information
- Selection dynamics and adaptive behavior without much information
- A Cognitive Hierarchy Model of Games
- Experience-weighted Attraction Learning in Normal Form Games
- An Experimental Study of Belief Learning Using Elicited Beliefs
- Predicting how people play games: A simple dynamic model of choice
- A general class of adaptive strategies
This page was built for publication: Self-tuning experience weighted attraction learning in games