Continuous Time Repeated Games
DOI10.2307/2526948zbMATH Open0804.90148OpenAlexW2027882964MaRDI QIDQ5287215FDOQ5287215
Authors: James Bergin, W. Bentley MacLeod
Publication date: 15 August 1993
Published in: International Economic Review (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.2307/2526948
Recommendations
Cournot duopolycomplete informationstrategic behaviourcontinuous time gamesrepeated games in discrete time
Auctions, bargaining, bidding and selling, and other market models (91B26) Multistage and repeated games (91A20) Economic growth models (91B62)
Cited In (32)
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- Continuous Positional Payoffs
- Continuity, inertia, and strategic uncertainty: a test of the theory of continuous time games
- Continuous-time stochastic games
- On repeated games with imperfect public monitoring: from discrete to continuous time
- Delayed-response strategies in repeated games with observation lags
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- Continuous-time games of timing
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- THE FORGIVING TRIGGER STRATEGY: AN ALTERNATIVE TO THE TRIGGER STRATEGY
- Can learning cause shorter delays in reaching agreements?
- Clock games: theory and experiments
- Real-time monitoring in a public-goods game
- Games with coupled populations: an experiment in continuous time
- Strategic learning in teams
- Repeated games in continuous time as extensive form games
- Repeated Cournot model with justifiable punishments
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- Finite uniform approximation of two-person games defined on a product of staircase-function infinite spaces
- Repeated Games
- Starting small in project choice: a discrete-time setting with a continuum of types
- Repeated play of potential games
- Collective dynamic consistency in repeated games
- Continuous Patrolling Games
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- Dynamic mechanism design with budget-constrained buyers under limited commitment
- Continuous reaction functions in duopolies
- Agility in repeated games: an example
- Dynamic pricing in the presence of individual learning
- Dynamic information provision: rewarding the past and guiding the future
- Trigger strategy equilibriums in stochastic differential games with information time lags: an analysis of cooperative production strategies
- Continuous time vs. backward induction
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