Entity usage

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This page lists pages that use the given entity (e.g. Q42). The list is sorted by descending page ID, so that newer pages are listed first.

List of pages that use a given entity

Showing below up to 50 results in range #1 to #50.

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  1. Fast convergence of optimistic gradient ascent in network zero-sum extensive form games: Label: en
  2. Data curation from privacy-aware agents: Label: en
  3. Coopetition against an Amazon: Label: en
  4. Financial networks with singleton liability priorities: Label: en
  5. Seniorities and minimal clearing in financial network games: Label: en
  6. PPAD-complete pure approximate Nash equilibria in Lipschitz games: Label: en
  7. Complexity of public goods games on graphs: Label: en
  8. Simultaneous contests with equal sharing allocation of prizes: computational complexity and price of anarchy: Label: en
  9. Explicitly simple near-tie auctions: Label: en
  10. On improved interval cover mechanisms for crowdsourcing markets: Label: en
  11. Budget feasible mechanisms for procurement auctions with divisible agents: Label: en
  12. Lookahead auctions with pooling: Label: en
  13. Greater flexibility in mechanism design through altruism: Label: en
  14. How bad is the merger paradox?: Label: en
  15. Decentralizing information technology: the advent of resource based systems: Label: en
  16. Strategic voting in the context of stable-matching of teams: Label: en
  17. Incomplete list setting of the hospitals/residents problem with maximally satisfying lower quotas: Label: en
  18. Online max-min fair allocation: Label: en
  19. Gehrlein stable committee with multi-modal preferences: Label: en
  20. Fairness in temporal slot assignment: Label: en
  21. Justifying groups in multiwinner approval voting: Label: en
  22. Collective schedules: axioms and algorithms: Label: en
  23. Stable matching with multilayer approval preferences: approvals can be harder than strict preferences: Label: en
  24. Fair ride allocation on a line: Label: en
  25. Decentralized update selection with semi-strategic experts: Label: en
  26. Learning approximately optimal contracts: Label: en
  27. On the impact of player capability on congestion games: Label: en
  28. On tree equilibria in max-distance network creation games: Label: en
  29. Cost-sharing games with rank-based utilities: Label: en
  30. A common generalization of budget games and congestion games: Label: en
  31. An improved bound for the tree conjecture in network creation games: Label: en
  32. Automated equilibrium analysis of \(2\times 2\times 2\) games: Label: en
  33. Group-Strategyproof Cost Sharing for Metric Fault Tolerant Facility Location: Label: en
  34. Non-cooperative Cost Sharing Games Via Subsidies: Label: en
  35. Is Shapley Cost Sharing Optimal?: Label: en
  36. Singleton Acyclic Mechanisms and Their Applications to Scheduling Problems: Label: en
  37. The Price of Stochastic Anarchy: Label: en
  38. On the Hardness and Existence of Quasi-Strict Equilibria: Label: en
  39. Subjective vs. Objective Reality — The Risk of Running Late: Label: en
  40. Approximate Nash Equilibria for Multi-player Games: Label: en
  41. The Local and Global Price of Anarchy of Graphical Games: Label: en
  42. Strategic Characterization of the Index of an Equilibrium: Label: en
  43. A Hierarchical Model for Cooperative Games: Label: en
  44. The Price of Anarchy of a Network Creation Game with Exponential Payoff: Label: en
  45. Distributed Algorithmic Mechanism Design and Algebraic Communication Complexity: Label: en
  46. Alternatives to Truthfulness Are Hard to Recognize: Label: en
  47. A Truthful Mechanism for Offline Ad Slot Scheduling: Label: en
  48. Prompt Mechanisms for Online Auctions: Label: en
  49. Sensitivity of Wardrop Equilibria: Label: en
  50. Facets of the Fully Mixed Nash Equilibrium Conjecture: Label: en

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