Learning across games
From MaRDI portal
Publication:765219
DOI10.1016/j.geb.2011.08.020zbMath1279.91038MaRDI QIDQ765219
Publication date: 19 March 2012
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.geb.2011.08.020
91A26: Rationality and learning in game theory
Related Items
On the evolution of coarse categories, Equilibrium selection with coupled populations in hawk-dove games: theory and experiment in continuous time, Optimal categorization, An experiment on learning in a multiple games environment, Categorization and cooperation across games, A modified Monty Hall problem, Plasticity of strategic sophistication in interactive decision-making, Extrapolation and structural similarity in games, Repeated play of families of games by resource-constrained players, Multi-state choices with aggregate feedback on unfamiliar alternatives, RULE RATIONALITY
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- A backward induction experiment
- A behavioral learning process in games
- Nonconvergence to unstable points in urn models and stochastic approximations
- Similarity and decision-making under risk (Is there a utility theory resolution to the Allais paradox?)
- Alternating bid bargaining with a smallest money unit
- Learning through reinforcement and replicator dynamics
- Nash equilibrium when players account for the complexity of their forecasts.
- Mixed equilibria and dynamical systems arising from fictitious play in perturbed games
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Fictitious play by cases
- Analogy-based expectation equilibrium
- Learning in perturbed asymmetric games
- Learning to play games in extensive form by valuation
- Stochastic evolution of rules for playing finite normal form games
- Semiorders and a Theory of Utility Discrimination
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
- Case-Based Decision Theory
- Self-Confirming Equilibrium
- Deterministic Approximation of Stochastic Evolution in Games
- Two Competing Models of How People Learn in Games
- Analogies, adaptation, and anomalies