Asynchronous Choice in Repeated Coordination Games
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- Asynchronous choice and Markov equilibria
- Are ``Anti-Folk Theorems in repeated games nongeneric?
- Macro meets micro: stochastic (Calvo) revisions in games
- On asynchronously repeated games
- Improvement paths in repeated pure coordination games
- Time scale-induced asynchronous discrete dynamical systems
- Reasoning about `when' instead of `what': collusive equilibria with stochastic timing in repeated oligopoly
- The worst-case payoff in games with stochastic revision opportunities
- The emergence of cooperation through leadership
- Coordination need not be a problem
- Asynchronous games with transfers: uniqueness and optimality
- Inefficiency in alternately repeated games with overlapping generations
- Dynamic commitment games, efficiency and coordination
- Bounded memory folk theorem
- A Large Population Parental Care Game with Asynchronous Moves
- Dynamic pricing with uncertain production cost: an alternating-move approach
- Protocol invariance and the timing of decisions in dynamic games
- Evolutionary games on graphs and discrete dynamical systems
- Repeated games with asynchronous monitoring of an imperfect signal
- The optimal way to play the most difficult repeated two-player coordination games
- Markov perfect equilibria in repeated asynchronous choice games
- The optimal way to play the most difficult repeated coordination games
- Monotone games with positive spillovers
- Infinite horizon common interest games with perfect information
- Multilateral bargaining with concession costs
- Sequential equilibrium in monotone games: A theory-based analysis of experimental data
- Structure-preserving desynchronization of minority games
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