Stochastic fictitious play with continuous action sets
DOI10.1016/J.JET.2014.04.008zbMATH Open1297.91010OpenAlexW1971021761MaRDI QIDQ403729FDOQ403729
Authors: S. Perkins, D. S. Leslie
Publication date: 29 August 2014
Published in: Journal of Economic Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jet.2014.04.008
Recommendations
- Learning in nonatomic games. I: Finite action spaces and population games
- Learning with minimal information in continuous games
- Two more classes of games with the continuous-time fictitious play property
- Learning dynamics in games with stochastic perturbations
- The rate of convergence of continuous fictitious play
abstract stochastic approximationcontinuous action set gameslearning in gamesstochastic fictitious play
Noncooperative games (91A10) Stochastic games, stochastic differential games (91A15) Games involving topology, set theory, or logic (91A44) Rationality and learning in game theory (91A26)
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Cited In (18)
- Learning in nonatomic games. I: Finite action spaces and population games
- Elimination of non-individualistic preferences in large population aggregative games
- Generalized perturbed best response dynamics with a continuum of strategies
- Fictitious play in stochastic games
- An evolutionary approach to pollution control in competitive markets
- Pairwise comparison dynamics for games with continuous strategy space
- Competition with high number of agents and a major one
- Evolutionary implementation in a public goods game
- Perturbed Bayesian best response dynamic in continuum games
- Asymmetric replicator dynamics on Polish spaces: invariance, stability, and convergence
- Regularized Bayesian best response learning in finite games
- Evolutionary robustness of dominant strategy implementation
- Evolutionary game theory: a renaissance
- Evolutionary implementation in aggregative games
- Fictitious play for continuous games
- The logit dynamic in supermodular games with a continuum of strategies: a deterministic approximation approach
- The logit dynamic for games with continuous strategy sets
- On the evolution of continuous types under replicator and gradient dynamics: two examples
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