Evolutionary implementation in a public goods game
From MaRDI portal
Recommendations
Cites work
- scientific article; zbMATH DE number 5869530 (Why is no real title available?)
- scientific article; zbMATH DE number 3933857 (Why is no real title available?)
- scientific article; zbMATH DE number 3274494 (Why is no real title available?)
- A crash course in implementation theory
- Almost budget-balanced VCG mechanisms to assign multiple objects
- Brown-von Neumann-Nash dynamics: The continuous strategy case
- Comparative statics for aggregative games. The strong concavity case
- Evolutionary Implementation and Congestion Pricing
- Evolutionary dynamics on infinite strategy spaces
- Games with Incomplete Information Played by “Bayesian” Players Part II. Bayesian Equilibrium Points
- Imitative dynamics for games with continuous strategy space
- Incentives in Teams
- Large population aggregative potential games
- Negative Externalities and Evolutionary Implementation
- Nonatomic potential games: the continuous strategy case
- On the dynamic foundation of evolutionary stability in continuous models.
- Optimal Allocation of Public Goods: A Solution to the "Free Rider" Problem
- Pairwise comparison dynamics for games with continuous strategy space
- Pigouvian pricing and stochastic evolutionary implementation
- Potential games
- Potential games with continuous player sets
- Sampling best response dynamics and deterministic equilibrium selection
- Social Stability and Equilibrium
- Stochastic fictitious play with continuous action sets
- The logit dynamic for games with continuous strategy sets
- Thirteen Reasons Why the Vickrey-Clarke-Groves Process Is Not Practical
Cited in
(18)- Evolutionary dynamics in public good games
- Pigouvian pricing and stochastic evolutionary implementation
- Dominant strategy implementation in a large population public goods game
- Elimination of non-individualistic preferences in large population aggregative games
- Evolution in mechanisms for public projects
- Effects of enhancement level on evolutionary public goods game with payoff aspirations
- Generalized perturbed best response dynamics with a continuum of strategies
- Evolutionary inspection and corruption games
- Replicator dynamics of the hawk-dove game with different stochastic noises in infinite populations
- An evolutionary approach to pollution control in competitive markets
- Statistical inference in evolutionary dynamics
- Survival of altruistic preferences in a large population public goods game
- Evolutionary implementation in aggregative games
- Evolutionary robustness of dominant strategy implementation
- Career choice as an extended spatial evolutionary public goods game
- Negative Externalities and Evolutionary Implementation
- Evolutionary Implementation and Congestion Pricing
- The logit dynamic in supermodular games with a continuum of strategies: a deterministic approximation approach
This page was built for publication: Evolutionary implementation in a public goods game
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2415999)