A folk theorem for stochastic games with infrequent state changes
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Publication:4586083
DOI10.3982/TE1512zbMATH Open1395.91034OpenAlexW1545037858MaRDI QIDQ4586083FDOQ4586083
Authors: Marcin Pęski, Thomas Wiseman
Publication date: 11 September 2018
Published in: Theoretical Economics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.3982/te1512
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Cites Work
- Game theory
- Optimal cartel equilibria with imperfect monitoring
- Recursive methods in discounted stochastic games: an algorithm for \(\delta \rightarrow 1\) and a folk theorem
- Toward a Theory of Discounted Repeated Games with Imperfect Monitoring
- The Folk Theorem with Imperfect Public Information
- Information and Timing in Repeated Partnerships
- Conditional Markov equilibria in discounted dynamic games
- The folk theorem for irreducible stochastic games with imperfect public monitoring
- Title not available (Why is that?)
- Repeated games with frequent signals
- Discrete-Time Approximations of the Holmstrom-Milgrom Brownian-Motion Model of Intertemporal Incentive Provision
- Disappearing private reputations in long-run relationships
- A folk theorem for stochastic games
- When is the lowest equilibrium payoff in a repeated game equal to the minmax payoff?
Cited In (11)
- Asynchronous games with transfers: uniqueness and optimality
- A folk theorem for stochastic games with finite horizon
- Protocol invariance and the timing of decisions in dynamic games
- A folk theorem for stochastic games
- Recursive methods in discounted stochastic games: an algorithm for \(\delta \rightarrow 1\) and a folk theorem
- Games with frequency-dependent stage payoffs
- Stochastic games with hidden states
- Markov games with frequent actions and incomplete information -- the limit case
- The folk theorem for irreducible stochastic games with imperfect public monitoring
- Stochastic games
- On the strategic equivalence of linear dynamic and repeated games
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