Folk theorem with communication
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Publication:1001817
DOI10.1016/J.JET.2007.08.005zbMATH Open1154.91336OpenAlexW2167389458MaRDI QIDQ1001817FDOQ1001817
Publication date: 19 February 2009
Published in: Journal of Economic Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jet.2007.08.005
Recommendations
- Folk theorem in repeated games with private monitoring
- Sufficient communication in repeated games with imperfect private monitoring
- Repeated games with local monitoring and private communication
- The Folk Theorem for Games with Private Almost-Perfect Monitoring
- Communication in Repeated Games with Imperfect Private Monitoring
Cites Work
- Repeated games with almost-public monitoring
- Repeated Games with Private Monitoring: Two Players
- Efficiency and observability with long-run and short-run players
- Information and Timing in Repeated Partnerships
- Communication in Repeated Games with Imperfect Private Monitoring
- Private Observation, Communication and Collusion
- The Folk Theorem for Games with Private Almost-Perfect Monitoring
- Belief-based equilibria in the repeated prisoners' dilemma with private monitoring
- A robust folk theorem for the prisoner's dilemma
- Communication in repeated games with private monitoring
- Robustness of public equilibria in repeated games with private monitoring
- The Nash-threats folk theorem with communication and approximate common knowledge in two player games
Cited In (20)
- Robustness of public equilibria in repeated games with private monitoring
- The efficiency of bonus-or-terminate incentive schemes under subjective evaluations
- An efficiency result in a repeated prisoner's dilemma game under costly observation with nonpublic randomization
- What you get is what you see: cooperation in repeated games with observable payoffs
- The Nash-threats folk theorem with communication and approximate common knowledge in two player games
- A limit characterization of belief-free equilibrium payoffs in repeated games
- Delayed-response strategies in repeated games with observation lags
- Efficiency results in \(N\) player games with imperfect private monitoring
- Correlation and unmediated cheap talk in repeated games with imperfect monitoring
- Communication and cooperation in repeated games
- Signaling and tacit collusion in an infinitely repeated prisoners' dilemma
- Characterizing belief-free review-strategy equilibrium payoffs under conditional independence
- Self-evident events and the value of linking
- Blackwell's comparison of experiments and discounted repeated games
- Collusion enforcement with private information and private monitoring
- Repeated games with local monitoring and private communication
- Communication in repeated network games with imperfect monitoring
- Reasoning about `when' instead of `what': collusive equilibria with stochastic timing in repeated oligopoly
- Instability of belief-free equilibria
- A folk theorem for repeated games played on a network
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