Private Observation, Communication and Collusion
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Cited in
(94)- A ``super folk theorem for dynastic repeated games
- Optimal collusion under imperfect monitoring in multimarket contact
- Repeated games with complete information
- Solutions of the Häussler-von der Malsburg equations in manifolds with constant curvatures
- Synergetic analysis of the Häussler-von der Malsburg equations for manifolds of arbitrary geometry
- Path factors in cubic graphs
- Robustness of public equilibria in repeated games with private monitoring
- Problems in the Theory of Weak Interactions
- Brownian motion and harnack inequality for Schrödinger operators
- Rotation numbers for unions of circuits
- Strategic buyers and privately observed prices
- Frequency of interaction, communication and collusion: an experiment
- Less is more: an observability paradox in repeated games
- An efficiency result in a repeated prisoner's dilemma game under costly observation with nonpublic randomization
- What you get is what you see: cooperation in repeated games with observable payoffs
- General properties of long-run supergames
- Mesh partitioning for implicit computations via iterative domain decomposition: Impact and optimization of the subdomain aspect ratio
- Local partitioned quantile regression
- scientific article; zbMATH DE number 1462935 (Why is no real title available?)
- Strategic experimentation with private payoffs
- The Nash-threats folk theorem with communication and approximate common knowledge in two player games
- Folk theorem with communication
- A limit characterization of belief-free equilibrium payoffs in repeated games
- Robust collusion with private information
- Efficiency results in \(N\) player games with imperfect private monitoring
- Plausible cooperation
- Delayed-response strategies in repeated games with observation lags
- Communication in repeated games with costly monitoring.
- Folk theorems with bounded recall under (almost) perfect monitoring
- Correlation and unmediated cheap talk in repeated games with imperfect monitoring
- Introduction to enhanced C (EC)
- Gained and Excluded Private Actions by Process Observations
- Moral hazard and private monitoring
- Unmediated communication in repeated games with imperfect monitoring.
- Twisting modes
- Introduction to repeated games with private monitoring
- Signaling and tacit collusion in an infinitely repeated prisoners' dilemma
- Efficient collusion in repeated auctions with communication
- Faking Patience with Tacit Collusion
- scientific article; zbMATH DE number 1347727 (Why is no real title available?)
- Mathematically rigorous global optimization in floating-point arithmetic
- Characterizing belief-free review-strategy equilibrium payoffs under conditional independence
- Repeated games with almost-public monitoring
- The 2-modular decomposition matrices of the symmetric groupsS15S16, andS17
- On the limit perfect public equilibrium payoff set in repeated and stochastic games
- Exploiting problem structure in a genetic algorithm approach to a nurse rostering problem
- Goodwill in communication
- Communication with tokens in repeated games on networks
- Optimal collusion with internal contracting
- Collusion in dynamic Bertrand oligopoly with correlated private signals and communication
- Communication, cooperation and collusion in team tournaments -- an experimental study
- Perfect communication equilibria in repeated games with imperfect monitoring
- Self-evident events and the value of linking
- An adaptive multigrid finite‐volume scheme for incompressible Navier–Stokes equations
- On numerical stability in large scale linear algebraic computations
- ``I'm just a soul whose intentions are good: the role of communication in noisy repeated games
- Cooperation without coordination: signaling, types and tacit collusion in laboratory oligopolies
- Collusion enforcement with private information and private monitoring
- Multimarket contact, imperfect monitoring, and implicit collusion
- Order of limits in reputations
- Blackwell's comparison of experiments and discounted repeated games
- Approximate efficiency in repeated games with correlated private signals
- The folk theorem for repeated games with observation costs
- The repeated prisoner's dilemma with imperfect private monitoring
- Repeated games with local monitoring and private communication
- Robust relational contracts with subjective performance evaluation
- On failing to cooperate when monitoring is private
- Infinities in Quantum Gravities
- Private monitoring and communication in the repeated prisoner's dilemma
- The folk theorem for irreducible stochastic games with imperfect public monitoring
- Some properties of 2-threshold graphs
- scientific article; zbMATH DE number 1542609 (Why is no real title available?)
- Communication in repeated network games with imperfect monitoring
- The value of privacy in cartels: an analysis of the inner workings of a bidding ring
- Reasoning about `when' instead of `what': collusive equilibria with stochastic timing in repeated oligopoly
- Nonrecursive dynamic incentives: a rate of convergence approach
- Communication and Cooperation in repeated games
- Sufficient communication in repeated games with imperfect private monitoring
- Pre-play communication in procurement auctions: silence is not golden
- scientific article; zbMATH DE number 1369837 (Why is no real title available?)
- Communication and market sharing: an experiment on the exchange of soft and hard information
- Efficiency in repeated prisoner's dilemma with private monitoring
- Instability of belief-free equilibria
- Perfect public equilibrium when players are patient
- Learning from private information in noisy repeated games
- Interior curvature bounds for a class of curvature equations
- Uniformly strict equilibrium for repeated games with private monitoring and communication
- On operator splitting of the Euler equations consistent with Harten's second‐order accurate TVD scheme
- On sustaining cooperation without public observations
- Monitoring versus discounting in repeated games
- Uniform folk theorems in repeated anonymous random matching games
- On the existence of room frames of type tu for u = 4 and 5
- A folk theorem for repeated games played on a network
- Codes of conduct, private information and repeated games
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