Learning from private information in noisy repeated games
From MaRDI portal
Publication:643254
DOI10.1016/j.jet.2011.03.003zbMath1255.91055OpenAlexW3122822343MaRDI QIDQ643254
Yuichi Yamamoto, Drew Fudenberg
Publication date: 28 October 2011
Published in: Journal of Economic Theory (Search for Journal in Brave)
Full work available at URL: http://nrs.harvard.edu/urn-3:HUL.InstRepos:9962008
incomplete informationrepeated gamefolk theorembelief-free equilibriumpublic monitoringperfect public equilibriumex-post equilibrium
Related Items (6)
Markov stationary equilibria in stochastic supermodular games with imperfect private and public information ⋮ The folk theorem for irreducible stochastic games with imperfect public monitoring ⋮ Belief-free equilibria in games with incomplete information: characterization and existence ⋮ Repeated coordination with private learning ⋮ Maximizing survival time in a random walk on an interval ⋮ Imperfect public monitoring with a fear of signal distortion
Cites Work
- Unnamed Item
- Note on Nash equilibria in infinitely repeated games with incomplete information
- Efficiency results in \(N\) player games with imperfect private monitoring
- A limit characterization of belief-free equilibrium payoffs in repeated games
- ``Big match with lack of information on one side. II
- Optimal cartel equilibria with imperfect monitoring
- Optimal strategies in repeated games with incomplete information
- Efficiency and observability with long-run and short-run players
- The repeated prisoner's dilemma with imperfect private monitoring
- A robust folk theorem for the prisoner's dilemma
- Strategic learning in games with symmetric information.
- Learning the state of nature in repeated games with incomplete information and signals
- ``Big Match with lack of information on one side. I
- Perfect public equilibrium when players are patient
- Weakly Belief-Free Equilibria in Repeated Games With Private Monitoring
- Noncooperative Collusion under Imperfect Price Information
- Repeated Games Where the Payoffs and Monitoring Structure Are Unknown
- Collusion With Persistent Cost Shocks
- Belief-Free Equilibria in Games With Incomplete Information
- Repeated Principal-Agent Games with Discounting
- An Example of a Repeated Partnership Game with Discounting and with Uniformly Inefficient Equilibria
- Nonzero-Sum Two-Person Repeated Games with Incomplete Information
- Toward a Theory of Discounted Repeated Games with Imperfect Monitoring
- Social Norms and Community Enforcement
- Repeated Games Played by Overlapping Generations of Players
- Cooperation in the Prisoner's Dilemma with Anonymous Random Matching
- The Folk Theorem with Imperfect Public Information
- Communication in Repeated Games with Imperfect Private Monitoring
- Private Observation, Communication and Collusion
- Belief-Free Equilibria in Repeated Games
- A Partial Folk Theorem for Games with Unknown Payoff Distributions
- Some Asymptotic Results in Discounted Repeated Games of One-Sided Incomplete Information
- Repeated Games with Long-Run and Short-Run Players
This page was built for publication: Learning from private information in noisy repeated games