Repeated games with complete information
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- A counterexample to the folk theorem with discounting
- A folk theorem for minority games
- A Non-cooperative Equilibrium for Supergames
- A robust folk theorem for the prisoner's dilemma
- Acceptable points in games of perfect information
- An analog of the minimax theorem for vector payoffs
- An Approach to Communication Equilibria
- Belief-based equilibria in the repeated prisoners' dilemma with private monitoring
- Belief-Free Equilibria in Repeated Games
- Communication equilibrium payoffs in repeated games with imperfect monitoring
- Communication in Repeated Games with Imperfect Private Monitoring
- Communication in repeated games with private monitoring
- Cooperation in Repeated Games When the Number of Stages is not Commonly Known
- Correlated Equilibria in Two-Player Repeated Games with Nonobservable Actions
- Discounted and finitely repeated minority games with public signals
- Efficiency and observability with long-run and short-run players
- Efficiency in Repeated Games Revisited: The Role of Private Strategies
- Efficiency in repeated prisoner's dilemma with private monitoring
- Empirical Distributions of Beliefs Under Imperfect Observation
- Equilibrium in supergames with the overtaking criterion
- Finitely Repeated Games
- How to play with a biased coin?
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- Informationally optimal correlation
- Internal correlation in repeated games
- Nash equilibria of \(n\)-player repeated games with semi-standard information
- Nash equilibria of repeated games with observable payoff vectors
- Necessary and Sufficient Conditions for the Perfect Finite Horizon Folk Theorem
- Non-cooperative games
- Noncooperative Collusion under Imperfect Price Information
- On Repeated Games with Complete Information
- On the Theory of Infinitely Repeated Games with Discounting
- On the theory of repeated games with private information. I: Anti-folk theorem without communication
- On the theory of repeated games with private information. II: Revelation through communication
- Optimal coordination mechanisms in generalized principal-agent problems
- Optimal strategies in repeated games with incomplete information
- Perfect public equilibrium when players are patient
- Private Observation, Communication and Collusion
- Pure equilibria of repeated games with public observation.
- Randomization, Communication, and Efficiency in Repeated Games with Imperfect Public Monitoring
- Repeated games with almost-public monitoring
- Repeated Games with Differential Time Preferences
- Repeated Games with Private Monitoring: Two Players
- Repeated proximity games.
- Secret Correlation in Repeated Games with Imperfect Monitoring
- Secret Correlation in Repeated Games with Imperfect Monitoring: The Need for Nonstationary Strategies
- Sequential Equilibria
- Subjectivity and correlation in randomized strategies
- The "Folk Theorem" for Repeated Games with Complete Information
- The folk theorem for finitely repeated games with mixed strategies
- The Folk Theorem for Games with Private Almost-Perfect Monitoring
- The Folk Theorem for Repeated Games: A Neu Condition
- The Folk Theorem in Repeated Games with Discounting or with Incomplete Information
- The Folk Theorem with Imperfect Public Information
- The repeated prisoner's dilemma with imperfect private monitoring
- The Use of Information in Repeated Games with Imperfect Monitoring
- Toward a Theory of Discounted Repeated Games with Imperfect Monitoring
- Two-Player Repeated Games with Nonobservable Actions and Observable Payoffs
- When is the lowest equilibrium payoff in a repeated game equal to the minmax payoff?
Cited in
(7)- The repeated lake game.
- Repeated Games
- scientific article; zbMATH DE number 4207257 (Why is no real title available?)
- scientific article; zbMATH DE number 4154255 (Why is no real title available?)
- scientific article; zbMATH DE number 16099 (Why is no real title available?)
- scientific article; zbMATH DE number 1054717 (Why is no real title available?)
- Identification of complete information games
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