scientific article; zbMATH DE number 592673
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Cited in
(64)- Repeated games with one-memory
- Repeated games with voluntary information purchase
- Growth of strategy sets, entropy, and nonstationary bounded recall
- Efficiency in repeated games with imperfect monitoring
- Folk theorems for the observable implications of repeated games
- An axiomatic approach to complete patience and time invariance
- Distributed games
- Repeated price competition with increasing marginal costs
- Communication in repeated games with costly monitoring.
- Errors can increase cooperation in finite populations
- A note on strategic stability of cooperative solutions for multistage games
- A folk theorem for repeated games played on a network
- Rationality and bounded information in repeated games, with application to the iterated prisoner's dilemma
- Approximated cooperative equilibria for games played over event trees
- Perfect folk theorems. Does public randomization matter?
- Limited-trust equilibria
- A review of transport market modeling using game-theoretic principles
- Losing funds or losing face? Reputation and accountability in the credit rating industry
- A Bertrand duopoly game with long-memory effects
- Blackwell's comparison of experiments and discounted repeated games
- A folk theorem for repeated games with unequal discounting
- Community enforcement using modal actions
- Strongly strategic support of cooperative solutions for games over event trees
- Iterated Boolean games
- Equilibrium payoffs of dynamic games
- Repeated games with public deterministic monitoring
- What you get is what you see: cooperation in repeated games with observable payoffs
- Probabilistic reliability and privacy of communication using multicast in general neighbor networks
- Delayed-response strategies in repeated games with observation lags
- Games without rules
- Finitely repeated games: a generalized Nash folk theorem
- Partners or rivals? Strategies for the iterated prisoner's dilemma
- Limit equilibrium payoffs in stochastic games
- scientific article; zbMATH DE number 5666298 (Why is no real title available?)
- Robustness of public equilibria in repeated games with private monitoring
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- Robust and scalable middleware for selfish-computer systems
- Communication in repeated network games with imperfect monitoring
- Cooperative game with agreements implemented by a third party
- The folk theorem for repeated games with time-dependent discounting
- Strongly time-consistent solutions in cooperative dynamic games
- Repeated games with complete information
- Stochastic games
- Uniform folk theorems in repeated anonymous random matching games
- Finitely repeated games with semi-standard monitoring
- Equilibrium in two-player stochastic games with shift-invariant payoffs
- A complete characterization of infinitely repeated two-player games having computable strategies with no computable best response under limit-of-means payoff
- Groundwater usage and strategic complements. II. (Revealed Preferences)
- Folk theorems in repeated games with switching costs
- Knowing the informed player's payoffs and simple play in repeated games
- Identifying the deviator
- Semidefinite programming for min-max problems and games
- The duel discounted stochastic game
- Fair profit division
- Stable matching games
- General properties of long-run supergames
- Strategic bidding in freight transport using deep reinforcement learning
- Nash equilibria of two-player matrix games repeated until collision
- Regularity of the minmax value and equilibria in multiplayer Blackwell games
- When is the lowest equilibrium payoff in a repeated game equal to the minmax payoff?
- Social norms, cooperation and inequality
- Characterizations of the equilibrium payoffs of inertia supergames
- Informationally optimal correlation
- The myth of the folk theorem
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