Repeated games with public deterministic monitoring
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Publication:2397641
DOI10.1016/J.JET.2017.02.011zbMATH Open1400.91050OpenAlexW2592261144MaRDI QIDQ2397641FDOQ2397641
Publication date: 23 May 2017
Published in: Journal of Economic Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jet.2017.02.011
Recommendations
- Repeated games with almost-public monitoring
- Infinitely repeated games with public monitoring and monetary transfers
- Pure equilibria of repeated games with public observation.
- The Folk Theorem with Imperfect Public Information
- Robustness of public equilibria in repeated games with private monitoring
Cites Work
- The Folk Theorem in Repeated Games with Discounting or with Incomplete Information
- Nash equilibria of \(n\)-player repeated games with semi-standard information
- Repeated games with incomplete information. With the collaboration of Richard E. Stearns
- Toward a Theory of Discounted Repeated Games with Imperfect Monitoring
- The Folk Theorem with Imperfect Public Information
- Communication equilibrium payoffs in repeated games with imperfect monitoring
- An analog of the minimax theorem for vector payoffs
- On the dispensability of public randomization in discounted repeated games
- Efficiency and observability with long-run and short-run players
- Perfect public equilibrium when players are patient
- Finitely Repeated Games
- On Repeated Games with Complete Information
- An Example of a Repeated Partnership Game with Discounting and with Uniformly Inefficient Equilibria
- Noncooperative Collusion under Imperfect Price Information
- Title not available (Why is that?)
- Pure equilibria of repeated games with public observation.
- On the limit perfect public equilibrium payoff set in repeated and stochastic games
- The "Folk Theorem" for Repeated Games with Complete Information
Cited In (10)
- The use of public randomization in discounted repeated games
- Finitely repeated games with monitoring options
- Less is more: an observability paradox in repeated games
- Repeated games with asynchronous monitoring of an imperfect signal
- Discounted and finitely repeated minority games with public signals
- Repeated games with almost-public monitoring
- Title not available (Why is that?)
- Recursive structure and equilibria in games with private monitoring
- Finite memory and imperfect monitoring
- Perfect public equilibrium when players are patient
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