Folk theorems with bounded recall under (almost) perfect monitoring
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Publication:625045
DOI10.1016/J.GEB.2010.11.002zbMATH Open1205.91030OpenAlexW3123991108MaRDI QIDQ625045FDOQ625045
Authors: George J. Mailath, Wojciech Olszewski
Publication date: 11 February 2011
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.geb.2010.11.002
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- How Robust Is the Folk Theorem?*
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Cites Work
- The Folk Theorem in Repeated Games with Discounting or with Incomplete Information
- Finite Rationality and Interpersonal Complexity in Repeated Games
- Title not available (Why is that?)
- The Folk Theorem with Imperfect Public Information
- Repeated games with almost-public monitoring
- Repeated games with one-memory
- Repeated games with \(M\)-period bounded memory (pure strategies)
- Finitely many players with bounded recall in infinitely repeated games
- Finite memory and imperfect monitoring
- How Robust Is the Folk Theorem?*
- The repeated prisoner's dilemma with imperfect private monitoring
- Communication in Repeated Games with Imperfect Private Monitoring
- Private Observation, Communication and Collusion
- The Folk Theorem for Games with Private Almost-Perfect Monitoring
- Belief-Free Equilibria in Repeated Games
- Stochastic uncoupled dynamics and Nash equilibrium
- A robust folk theorem for the prisoner's dilemma
- Informational Constraints and the Overlapping Generations Model: Folk and Anti-Folk Theorems
- On the theory of repeated games with private information. I: Anti-folk theorem without communication
- Infinite histories and steady orbits in repeated games
- A Minority Game with Bounded Recall
Cited In (14)
- Partners or rivals? Strategies for the iterated prisoner's dilemma
- Coordination failure in repeated games with private monitoring
- Robustness of public equilibria in repeated games with private monitoring
- Repeated games with asynchronous monitoring of an imperfect signal
- Strategies that enforce linear payoff relationships under observation errors in repeated prisoner's dilemma game
- Bounded memory folk theorem
- Limited records and reputation bubbles
- Bounded memory and incomplete information
- Recall and private monitoring
- Markov stationary equilibria in stochastic supermodular games with imperfect private and public information
- Restricted feedback in long term relationships
- Communication in repeated network games with imperfect monitoring
- Variable temptations and black mark reputations
- Instability of belief-free equilibria
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