Switching costs in frequently repeated games.
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Publication:1587637
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Cites work
- A folk theorem for stochastic games
- Asynchronous Choice in Repeated Coordination Games
- Characterizations of the equilibrium payoffs of inertia supergames
- Collusion, discounting and dynamic games
- Dynamic coordination games
- Fast Equilibrium Selection by Rational Players Living in a Changing World
- Finitely Repeated Games
- Global Games and Equilibrium Selection
- Learning, Mutation, and Long Run Equilibria in Games
- Multi-Period Competition with Switching Costs
- Reputation and Equilibrium Selection in Games with a Patient Player
- Revisiting dynamic duopoly with consumer switching costs
- Switching costs in frequently repeated games.
- The Evolution of Conventions
Cited in
(20)- Reputation building through costly adjustment
- Perturbed finitely repeated games
- The price of history-independent strategies in games with inter-temporal externalities
- Dynamic commitment games, efficiency and coordination
- Employee-stock-options, production/service functions and game theory
- Finitely repeated games with monitoring options
- Folk theorems in repeated games with switching costs
- Tempered best response dynamics
- Myopic perception in repeated games
- Local interactions under switching costs
- Multilateral bargaining with concession costs
- Games with switching costs and endogenous references
- Rapid evolution under inertia
- Switching costs in infinitely repeated games
- Switching costs in frequently repeated games.
- Persistence extends reciprocity
- Agility in repeated games: an example
- Cycles versus equilibrium in evolutionary games
- How memory cost, switching cost, and payoff non-linearity affect the evolution of persistence
- Strategic pattern recognition -- experimental evidence.
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