``I'm just a soul whose intentions are good: the role of communication in noisy repeated games
From MaRDI portal
Publication:2013382
DOI10.1016/J.GEB.2017.06.013zbMATH Open1393.91018OpenAlexW3122466578WikidataQ59200812 ScholiaQ59200812MaRDI QIDQ2013382FDOQ2013382
Drew Fudenberg, David G. Rand, Anna Dreber, Antonio A. Arechar
Publication date: 17 August 2017
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://hdl.handle.net/1721.1/124530
Recommendations
- Communication and Cooperation in repeated games
- Communication and cooperation in prisoner's dilemma games
- Experimental cheap talk games: strategic complementarity and coordination
- What makes cheap talk effective? Experimental evidence
- The effects of costless pre-play communication: experimental evidence from games with Pareto-ranked equilibria
Cites Work
- The Folk Theorem with Imperfect Public Information
- The effects of costless pre-play communication: experimental evidence from games with Pareto-ranked equilibria
- Bare promises: an experiment
- The Use of Information in Repeated Games with Imperfect Monitoring
- Communication in Repeated Games with Imperfect Private Monitoring
- Strategic Uncertainty, Equilibrium Selection, and Coordination Failure in Average Opinion Games
- Private Observation, Communication and Collusion
- Cooperation in the Finitely Repeated Prisoner’s Dilemma*
- Self-serving cheap talk: a test of Aumann's conjecture
- The Nash-threats folk theorem with communication and approximate common knowledge in two player games
- Collusion as public monitoring becomes noisy: Experimental evidence
Cited In (5)
- Examining spillovers between long and short repeated prisoner's dilemma games played in the laboratory
- Asymmetrical expectations of future interaction and cooperation in the iterated prisoner's dilemma game
- Communication and coordination in the laboratory collective resistance game
- Cooperation and punishment mechanisms in uncertain and dynamic social networks
- Repetition and signalling: Experimental evidence from games with efficient equilibria
Uses Software
This page was built for publication: ``I'm just a soul whose intentions are good: the role of communication in noisy repeated games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2013382)