Evolution and equilibrium under inexact information.
The article is devoted to a general model of stochastic evolution in games. Let \(X_t^N=\{(R_t^N,U_t^N)\}_{t\geq 0}\) be the behavior process describing the proportions of players in a population of \(N\) individuals choosing strategies \(R\) and \(U\). The author defines the local behavior process at \(x^*\) \(Z_t^N=\sqrt{N}(X_t^N-x^*)\) and admits that it satisfies the stochastic differential equation \(dZ_t=DZ_tdt+\frac{1}{\sqrt{2}}IdB_t\) where \(D\) is a linear operator and \(B_t\) denotes white noise. A new notion of stability called local probabilistic stability (LPS) is proposed, which requires that a population which begins to play in equilibrium settles into a fixed stochastic pattern around the equilibrium. Then LPS is compared with standard deterministic notions of stability.
- On the stability of evolutionary dynamics in games with incomplete information
- Darwinian evolution in games with perfect information
- Stochastic evolutionary stability in extensive form games of perfect information
- Heterogeneous information lags and evolutionary stability
- Bargaining with incomplete information: evolutionary stability in finite populations
- Informations in models of evolutionary dynamics
- The evolutionary dynamics equations and the information law of evolution
- scientific article; zbMATH DE number 3850973
- scientific article; zbMATH DE number 2017728
- Almost global convergence to \(p\)-dominant equilibrium
- Continuous approximation of dynamical systems with randomly matched individuals
- Continuous approximations of stochastic evolutionary game dynamics
- Deterministic Approximation of Stochastic Evolution in Games
- Evolution, population growth, and history dependence
- Evolutionary Drift and Equilibrium Selection
- Evolutionary dynamics with aggregate shocks
- scientific article; zbMATH DE number 3664138 (Why is no real title available?)
- scientific article; zbMATH DE number 51724 (Why is no real title available?)
- scientific article; zbMATH DE number 918596 (Why is no real title available?)
- Learning dynamics in games with stochastic perturbations
- Learning mixed equilibria
- Learning through reinforcement and replicator dynamics
- Learning, Mutation, and Long Run Equilibria in Games
- Mixed equilibria and dynamical systems arising from fictitious play in perturbed games
- Musical chairs: Modeling noisy evolution
- On the Global Convergence of Stochastic Fictitious Play
- Social Stability and Equilibrium
- Solutions of ordinary differential equations as limits of pure jump markov processes
- Stochastic Calculus
- Stochastic evolution with slow learning
- The Evolution of Conventions
- Why imitate, and if so, how? A boundedly rational approach to multi-armed bandits
- Brown-von Neumann-Nash dynamics: The continuous strategy case
- On the stability of evolutionary dynamics in games with incomplete information
- Tributes to Bill Sandholm
- ``Test two, choose the better leads to high cooperation in the centipede game
- Large deviations and stochastic stability in population games
- A PDE model for protocell evolution and the origin of chromosomes via multilevel selection
- Stable games and their dynamics
- An introduction to \textit{ABED}: agent-based simulation of evolutionary game dynamics
- Eductive stability may not imply evolutionary stability in the presence of information costs
- Pairwise comparison dynamics and evolutionary foundations for Nash equilibrium
- The propagation of chaos for interacting individuals in a large population
- The projection dynamic and the geometry of population games
- The projection dynamic and the replicator dynamic
- Excess payoff dynamics and other well-behaved evolutionary dynamics
- Evolutionary game theory
- Deterministic Approximation of Stochastic Evolution in Games
- Evolution and information in a gift-giving game
- The logit dynamic in supermodular games with a continuum of strategies: a deterministic approximation approach
- A class of evolutionary models for participation games with negative feedback
- Heterogeneous information lags and evolutionary stability
- Passivity tools for hybrid learning rules in large populations
- Mean-field approximation of forward-looking population dynamics
- Imitation in heterogeneous populations
- Stochastically perturbed payoff observations in an evolutionary game
- Evolution in games with randomly disturbed payoffs
This page was built for publication: Evolution and equilibrium under inexact information.
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1408715)