Learning across games
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Publication:765219
DOI10.1016/J.GEB.2011.08.020zbMATH Open1279.91038OpenAlexW2135911349MaRDI QIDQ765219FDOQ765219
Publication date: 19 March 2012
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.geb.2011.08.020
Cites Work
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- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Case-Based Decision Theory
- Semiorders and a Theory of Utility Discrimination
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
- Deterministic Approximation of Stochastic Evolution in Games
- Self-Confirming Equilibrium
- Two Competing Models of How People Learn in Games
- Analogy-based expectation equilibrium
- Analogies, adaptation, and anomalies
- Similarity and decision-making under risk (Is there a utility theory resolution to the Allais paradox?)
- Nonconvergence to unstable points in urn models and stochastic approximations
- Learning through reinforcement and replicator dynamics
- Mixed equilibria and dynamical systems arising from fictitious play in perturbed games
- Learning in perturbed asymmetric games
- Stochastic evolution of rules for playing finite normal form games
- Alternating bid bargaining with a smallest money unit
- A behavioral learning process in games
- Learning to play games in extensive form by valuation
- Nash equilibrium when players account for the complexity of their forecasts.
- A backward induction experiment
- Fictitious play by cases
Cited In (16)
- Learning in Games
- Optimal categorization
- Plasticity of strategic sophistication in interactive decision-making
- Rule rationality
- On the evolution of coarse categories
- Nested replicator dynamics, nested logit choice, and similarity-based learning
- Equilibrium selection with coupled populations in hawk-dove games: theory and experiment in continuous time
- Extrapolation and structural similarity in games
- An experiment on learning in a multiple games environment
- Multi-state choices with aggregate feedback on unfamiliar alternatives
- Learning to game the system
- Crossing the Bridge between Similar Games
- Repeated play of families of games by resource-constrained players
- A modified Monty Hall problem
- Learning to win process-control games watching game-masters
- Categorization and cooperation across games
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