Learning across games
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Cites work
- scientific article; zbMATH DE number 48727 (Why is no real title available?)
- scientific article; zbMATH DE number 1972910 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- scientific article; zbMATH DE number 3309177 (Why is no real title available?)
- A backward induction experiment
- A behavioral learning process in games
- A course in game theory.
- Alternating bid bargaining with a smallest money unit
- Analogies, adaptation, and anomalies
- Analogy-based expectation equilibrium
- Case-Based Decision Theory
- Deterministic Approximation of Stochastic Evolution in Games
- Fictitious play by cases
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term
- Learning in perturbed asymmetric games
- Learning through reinforcement and replicator dynamics
- Learning to play games in extensive form by valuation
- Mixed equilibria and dynamical systems arising from fictitious play in perturbed games
- Nash equilibrium when players account for the complexity of their forecasts.
- Nonconvergence to unstable points in urn models and stochastic approximations
- Self-Confirming Equilibrium
- Semiorders and a Theory of Utility Discrimination
- Similarity and decision-making under risk (Is there a utility theory resolution to the Allais paradox?)
- Stochastic evolution of rules for playing finite normal form games
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
- Two Competing Models of How People Learn in Games
Cited in
(21)- Multi-state choices with aggregate feedback on unfamiliar alternatives
- Learning games
- On the evolution of coarse categories
- Learning in Games
- Nested replicator dynamics, nested logit choice, and similarity-based learning
- Learning to win process-control games watching game-masters
- A modified Monty Hall problem
- Learning and transfer in signaling games
- Mutual learning process model in soft game perspective
- Plasticity of strategic sophistication in interactive decision-making
- Optimal categorization
- An experiment on learning in a multiple games environment
- Extrapolation and structural similarity in games
- Categorizing others in a large game
- Categorical modeling of learning in games
- Rule rationality
- Learning to game the system
- Equilibrium selection with coupled populations in hawk-dove games: theory and experiment in continuous time
- Crossing the Bridge between Similar Games
- Categorization and cooperation across games
- Repeated play of families of games by resource-constrained players
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