Computer science and decision theory
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- A Fast Parametric Maximum Flow Algorithm and Applications
- A Theory of Exit in Duopoly
- A characterization of PQI interval orders.
- A characterization of the Shapley value in queueing problems
- A computational theory of decision networks
- A functional equation that arises in problems of scheduling with priorities and lateness/earliness penalties
- A large-scale linear programming model for finding optimal container inspection strategies
- A near-optimal polynomial time algorithm for learning in certain classes of stochastic games
- A note on cake cutting
- A note on strategy elimination in bimatrix games
- A partially observed Markov decision process for dynamic pricing
- A practical secret voting scheme for large scale elections
- A preference-based approach to spanning trees and shortest paths problems
- A randomized linear programming method for computing network bid prices
- A real-world MCDA application: evaluating software
- A sublinear-time randomized approximation algorithm for matrix games
- Aggregating inconsistent information
- Algorithm for optimal winner determination in combinatorial auctions
- Algorithmic mechanism design
- Algorithms and Computation
- An Envy-Free Cake Division Protocol
- An Impossibility Result in Axiomatic Location Theory
- An admissible and optimal algorithm for searching AND/OR graphs
- An analysis of bid-price controls for network revenue management
- An axiomatic treatment of three qualitative decision criteria
- An improved data stream summary: the count-min sketch and its applications
- An improved general procedure for lexicographic bottleneck problems
- An optimal sequence in multicharacteristic inspection
- An optimum testing algorithm for some symmetric coherent systems
- Applications of approximation algorithms to cooperative games
- Applications of the theory of meaningfulness to psychology
- Approaches for Optimal Sequential Decision Analysis in Clinical Trials
- Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
- Artificial intelligence and Mathematics IX. Selected papers from the 5th international symposium, Fort Lauderdale, FL, USA, January 2--5, 1998
- Auctions with bidder-determined allowable combinations
- Axiomatic Consensus Theory in Group Choice and Biomathematics
- Axioms for unique subjective probability on finite sets
- Bargaining with limited computation: Deliberation equilibrium
- Bayesian data analysis.
- Bayesian randomized clinical trials: A decision-theoretic sequential design
- Boosting the margin: a new explanation for the effectiveness of voting methods
- Bounded complexity justifies cooperation in the finitely repeated prisoners' dilemma
- Bounded versus unbounded rationality: The tyranny of the weak
- Calibrated learning and correlated equilibrium
- Characterizations of the plurality function
- Cloture Votes:n/4-resilient Distributed Consensus int + 1 rounds
- Combinatorial auction design
- Combinatorial auctions. Foreword by Vernon L. Smith.
- Combinatorial auctions: a survey
- Computationally feasible VCG mechanisms
- Computationally manageable combinational auctions
- Consensus functions and patterns in molecular sequences
- Constructing optimal binary decision trees is NP-complete
- Controlling backward inference
- Conversion of Limited-Entry Decision Tables to Optimal Computer Programs I: Minimum Average Processing Time
- Cooperation and Effective Computability
- Cooperation and bounded recall
- Coordination Complexity of Parallel Price-Directive Decomposition
- Correlated Equilibrium as an Expression of Bayesian Rationality
- Criteria for selecting a variable in the construction of efficient decision trees
- Decentralized computation procurement and computational robustness in a smart market
- Decision Theoretic Designs for Phase II Clinical Trials with Multiple Outcomes
- Determining merged relative scores
- Distributed probabilistic polling and applications to proportionate agreement
- Does optimization imply rationality?
- Effects of change of scale on optimality in a scheduling model with priorities and earliness/tardiness penalties
- Efficient market-clearing prices in markets with nonconvexities
- Efficient sequential decision-making algorithms for container inspection operations
- Equal or proportional division of a surplus, and other methods
- Equilibrium bid functions for auctions with an uncertain number of bidders
- Evaluation and decision models with multiple criteria. Stepping stones for the analyst.
- Evaluation and decision models. A critical perspective
- Expected qualitative utility maximization
- Exploitation of a crisp relation in a ranking problem
- Fair Queuing and Other Probabilistic Allocation Methods
- Finding mixed strategies with small supports in extensive form games
- Finite automata play the repeated prisoner's dilemma
- Finitely many players with bounded recall in infinitely repeated games
- Finitely repeated games with finite automata
- Flash mixing
- Functions computed by monotone Boolean formulas with no repeated variables
- Fuzzy measures and integrals. Theory and applications
- Game theory and the Tennessee Valley Authority
- How bad is selfish routing?
- How hard is it to control an election?
- How to select and how to rank projects: The PROMETHEE method
- Impediments to universal preference-based default theories
- Incentives, decentralized control, the assignment of joint costs and internal pricing
- Incremental cost sharing: Characterization by coalition strategy-proofness
- Induction of decision rules in classification and discovery-oriented perspectives
- Influence Diagrams for Causal Modelling and Inference
- Interval graphs and interval orders
- Inventory Competition Under Dynamic Consumer Choice
- Knowledge in flux. Modeling the dynamics of epistemic states
- LATIN 2004: Theoretical Informatics
- Large Robust Games
- Learning in network contexts: experimental results from simulations
- Learning read-once formulas with queries
- Measurement Theory
- Merging Information Under Constraints: A Logical Framework
- Merging relative scores
- Minimizing the Average Cost of Testing Coherent Systems: Complexity and Approximate Algorithms
- Modeling agents as qualitative decision makers
- Multicriteria filtering methods based on concordance and non-disordance principles
- Nash and correlated equilibria: Some complexity considerations
- Near-optimal reinforcement learning in polynomial time
- Nonmonotonic Choquet integrals
- Nonmonotonic inference based on expectations
- Nonmonotonic logics and semantics
- Nonmonotonic reasoning, preferential models and cumulative logics
- Nontransitive decomposable conjoint measurement.
- On Envy-Free Cake Division
- On complexity as bounded rationality (extended abstract)
- On decision-theoretic foundations for defaults
- On periodical behaviour in societies with symmetric influences
- On players with a bounded number of states
- On players' models of other players: Theory and experimental evidence
- On probabilistic rationing methods.
- On scientific laws without dimensional constants
- On the evaluation of election outcomes under uncertainty
- On the indicator function of the plurality function
- On the logic of theory change: Partial meet contraction and revision functions
- On the meaningfulness of optimal solutions to scheduling problems: Can an optimal solution be nonoptimal?
- On the possible merging functions
- On the value of information in distributed decision-making (extended abstract)
- Optimal Dynamic Pricing of Inventories with Stochastic Demand over Finite Horizons
- Optimal Testing Procedures for Special Structures of Coherent Systems
- Optimal amortized distributed consensus
- Optimal auctions with simultaneous and costly participation
- Optimal inspection and repair of renewable coherent systems with independent components and constant failure rates
- Optimal problem-solving search: All-or-none solutions
- Optimal task sequencing with precedence constraints
- Optimality and domination in repeated games with bounded players
- Optimistic fair exchange of digital signatures
- Outranking Relations: Do They Have Special Properties?
- Planning and acting in partially observable stochastic domains
- Possibilistic merging and distance-based fusion of propositional information
- Principles and applications of continual computation
- Propositional belief base merging or how to merge beliefs/goals coming from several sources and some links with social choice theory
- Qualitative decision theory
- Question-asking strategies for Horn clause systems
- Quiz show problems
- Ranking Alternatives on the Basis of Preference Relations: A Progress Report with Special Emphasis on Outranking Relations
- Ranking methods based on valued preference relations. A characterization of the net flow method
- Ranking methods for valued preference relations: A characterization of a method based on leaving and entering flows
- Reaching Agreement in the Presence of Faults
- Reaching a Consensus
- Recent progresses in Multicriteria Decision-Aid
- Regret in the on-line decision problem
- Repeated games with bounded entropy
- Repeated games with stationary bounded recall strategies
- Representing and solving decision problems with limited information
- Revenue management: Research overview and prospects
- Risk Aversion in Inventory Management
- Semiorders. Properties, representations, applications
- Shape distributions
- Sharing the cost of multicast transmissions
- Side constraints and non-price attributes in markets
- Simple Binary Identification Problems
- Size bounds for dynamic monopolies
- Some Reliability Fault-Testing Models
- Stocking Retail Assortments Under Dynamic Consumer Substitution
- Strategic entropy and complexity in repeated games
- Strategyproof sharing of submodular costs: budget balance versus efficiency
- Subset Comparisons for Additive Linear Orders
- Technical Note—Fault Testing for a k-out-of-n System
- The Complexity of Eliminating Dominated Strategies
- The center function on trees
- The complexity of computing a Nash equilibrium
- The complexity of computing a best response automaton in repeated games with mixed strategies
- The complexity of two-person zero-sum games in extensive form
- The computational difficulty of manipulating an election
- The median procedure on median graphs
- The price of anarchy is independent of the network topology
- The repeated insertion model for rankings: missing link between two subset choice models
- Towards qualitative approaches to multi-stage decision making
- Two-person repeated games with finite automata
- Voting schemes for which it can be difficult to tell who won the election
- What is ceteris paribus preference?
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- A multi-stage method for content classification and opinion mining on weblog comments
- Preferences in artificial intelligence
- Pricing and bargaining strategy of e-retail under hybrid operational patterns
- New algorithm for checking Pareto optimality in bimatrix games
- An empirical distribution of the number of subsets in the core partitions of hedonic games
- Algorithmic decision theory meets logic (invited talk)
- Loyal customer bases as innovation disincentives for duopolistic firms using strategic signaling and Bayesian analysis
- A game-theoretical and cryptographical approach to crypto-cloud computing and its economical and financial aspects
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