Congestion games with player-specific payoff functions
From MaRDI portal
Publication:1915710
DOI10.1006/game.1996.0027zbMath0848.90131OpenAlexW2102736491MaRDI QIDQ1915710
Publication date: 1 July 1996
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://semanticscholar.org/paper/8bb011a6a54499b8046b02c1881ed4112cd4c902
Related Items (only showing first 100 items - show all)
Congestion Games with Complementarities ⋮ On the Complexity of Pareto-optimal Nash and Strong Equilibria ⋮ The complexity of welfare maximization in congestion games ⋮ On Existence and Properties of Approximate Pure Nash Equilibria in Bandwidth Allocation Games ⋮ Unnamed Item ⋮ Price competition with elastic traffic ⋮ Weighted Boolean Formula Games ⋮ CONGESTION GAMES AND POTENTIALS RECONSIDERED ⋮ Coordination Games on Weighted Directed Graphs ⋮ Fair allocation of indivisible goods: beyond additive valuations ⋮ Sensitivity Analysis for Convex Separable Optimization Over Integral Polymatroids ⋮ Sharing Non-anonymous Costs of Multiple Resources Optimally ⋮ Social welfare in search games with asymmetric information ⋮ Equilibria in bottleneck games ⋮ Cost-sharing games with rank-based utilities ⋮ Optimal Cost-Sharing in General Resource Selection Games ⋮ Congestion Games with Mixed Objectives ⋮ Using Temporal Dummy Players in Cost-Sharing Games ⋮ Exact price of anarchy for weighted congestion games with two players ⋮ Price of Anarchy in Networks with Heterogeneous Latency Functions ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Restoring Pure Equilibria to Weighted Congestion Games ⋮ COMPUTING NASH EQUILIBRIA FOR TWO-PLAYER RESTRICTED NETWORK CONGESTION GAMES IS $\mathcal{PLS}$-COMPLETE ⋮ Learning in games by random sampling ⋮ Malicious Bayesian Congestion Games ⋮ Congestion Games with Variable Demands ⋮ Computing Nash equilibria for scheduling on restricted parallel links ⋮ The uniqueness property for networks with several origin-destination pairs ⋮ On the Existence of Pure Nash Equilibria in Weighted Congestion Games ⋮ Window-Games between TCP Flows ⋮ Subjective vs. Objective Reality — The Risk of Running Late ⋮ On existence of equilibrium under social coalition structures ⋮ Cost-sharing games in real-time scheduling systems ⋮ The price of anarchy in nonatomic consumption-relevance congestion games ⋮ Cost-sharing games in real-time scheduling systems ⋮ Project games ⋮ Efficiency of Equilibria in Uniform Matroid Congestion Games ⋮ Strong and Weak Acyclicity in Iterative Voting ⋮ Network investment games with Wardrop followers ⋮ Interplay between Security Providers, Consumers, and Attackers: A Weighted Congestion Game Approach ⋮ Asynchronous Congestion Games ⋮ Convergence Dynamics of Graphical Congestion Games ⋮ Value of Information in Bayesian Routing Games ⋮ Location–Price Competition in Mobile Operator Market ⋮ Complexity and Approximability of Optimal Resource Allocation and Nash Equilibrium over Networks ⋮ Selfish unsplittable flows ⋮ Equilibria in Multiclass and Multidimensional Atomic Congestion Games ⋮ Pure Nash equilibria in restricted budget games ⋮ Pure Nash Equilibria in Resource Graph Games ⋮ A survey of static and dynamic potential games ⋮ Matrix approach to verification of finite multi-potential games ⋮ The complexity of equilibria for risk-modeling valuations ⋮ Congestion games with load-dependent failures: Identical resources ⋮ Optimal cost sharing for capacitated facility location games ⋮ Congestion games with mixed objectives ⋮ Coordination mechanisms ⋮ An application of optimization theory to the study of equilibria for games: a survey ⋮ Ordinal status games on networks ⋮ Weighted and near weighted potential games with application to game theoretic control ⋮ Efficient coordination mechanisms for unrelated machine scheduling ⋮ Strong equilibria in games with the lexicographical improvement property ⋮ Cost-sharing scheduling games on restricted unrelated machines ⋮ When ignorance helps: graphical multicast cost sharing games ⋮ The cutting power of preparation ⋮ On the convergence of multicast games in directed networks ⋮ Congestion games revisited ⋮ Vector space structure of finite evolutionary games and its application to strategy profile convergence ⋮ On congestion games with player-specific costs and resource failures ⋮ A universal construction generating potential games ⋮ Vector games with potential function ⋮ Network topology and the efficiency of equilibrium ⋮ Bio-inspired paradigms in network engineering games ⋮ Mean field linear quadratic games with set up costs ⋮ Strong equilibrium in congestion games ⋮ Pure strategy Nash equilibrium in a group formation game with positive externalities ⋮ On the complexity of Pareto-optimal Nash and strong equilibria ⋮ On the structure of weakly acyclic games ⋮ Computing pure Nash and strong equilibria in bottleneck congestion games ⋮ Representation of finite games as network congestion games ⋮ Coordination games on graphs ⋮ Iterative voting and acyclic games ⋮ Weakly-acyclic (internet) routing games ⋮ Timing matters: online dynamics in broadcast games ⋮ Action-graph games ⋮ Equilibria in a class of aggregative location games ⋮ The power of one evil secret agent ⋮ Cournot tâtonnement and dominance solvability in finite games ⋮ Congestion games with capacitated resources ⋮ Minimizing expectation plus variance ⋮ Convergence to approximate Nash equilibria in congestion games ⋮ On the performance of approximate equilibria in congestion games ⋮ Externality effects in the formation of societies ⋮ Dynamic club formation with coordination ⋮ Graphical congestion games ⋮ A logarithmic approximation for polymatroid congestion games ⋮ Congestion games with failures ⋮ Designing fast converging cost sharing methods for multicast transmissions
This page was built for publication: Congestion games with player-specific payoff functions