Strategy-proof location on a network
A problem of location on a graph is considered. The preferences of agents are supposed single-peaked and inversely related to distances from a most prefered point on the graph. A social choice rule is a function mapping the lists of agents' peaks into points on the graph. The strategy proof rules are considered, i.e. it is assumed that an agent can not manipulate the choice by misreporting his preferences to it. If the graph is a tree, then the class of strategy-proof, onto rules are proved to be extended medium voter schemes. If however the graph contains at least one cycle, the class of strategy proof, onto rules grant some agent an amount of decision power. The results for cyclic graphs are partially negative and partially positive: one agent acts as a dictator on or between all cycles on the graph, but excercises more limited power on the other parts of the graph.
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- scientific article; zbMATH DE number 3847184
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- scientific article; zbMATH DE number 44383 (Why is no real title available?)
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- Straightforward Elections, Unanimity and Phantom Voters
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- Strategy-proof voting on compact ranges
- Strategy-proof voting schemes with continuous preferences
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- Strategy-proofness on Euclidean spaces
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- The replacement principle and tree structured preferences
- The structure of non-manipulable social choice rules on a tree
- Strategy-proof location of public facilities
- Individual versus group strategy-proofness: when do they coincide?
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- Three public goods and lexicographic preferences: replacement principle
- Two-facility location games with a minimum distance requirement on a circle
- Spatial bargaining in rectilinear facility location problem
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- A unified characterization of the randomized strategy-proof rules
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- On single-peaked domains and min-max rules
- Facility location games with distinct desires
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- On domains that admit well-behaved strategy-proof social choice functions
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- Arrow's possibility theorem for one-dimensional single-peaked preferences
- Approximate mechanism design for distributed facility location
- A taxonomy of non-dictatorial unidimensional domains
- Constrained heterogeneous facility location games with max-variant cost
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- A survey on approximation mechanism design without money for facility games
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- Locating two facilities on a square with a minimum distance requirement
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- Parameterized voter relevance in facility location games with tree-shaped invitation graphs
- Walking in circles
- Approximation strategy-proof mechanisms for obnoxious facility location on a line
- Sampling and optimal preference elicitation in simple mechanisms
- Obviously strategy-proof implementation for mixed-ownership object-allocation problems
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- The target location function on finite trees
- Condorcet winners for public goods
- On the equivalence of coalitional and individual strategy-proofness properties
- Strategy-proof social choice on multiple and multi-dimensional single-peaked domains
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