Experience-weighted Attraction Learning in Normal Form Games
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(only showing first 100 items - show all)- On the robustness of the winner's curse phenomenon
- An experimental study of costly coordination
- Predicting human cooperation in the prisoner's dilemma using case-based decision theory
- A model for evolution of investors behavior in stock market based on reinforcement learning in network
- Meaningful learning and transfer of learning in games played repeatedly without feedback
- An adaptive learning model in coordination games
- Forward induction and entry deterrence: an experiment
- Learning and sophistication in coordination games
- Estimating the use of higher-order theory of mind using computational agents
- Learning in a multilateral bargaining experiment
- `Learning' with no feedback in a competitive guessing game.
- Competition, preference uncertainty, and jamming: a strategic communication experiment
- Leading to efficient coordination: individual traits, beliefs and choices in the minimum effort game
- Stochastic evolution of rules for playing finite normal form games
- The role of utility interdependence in public good experiments
- Network formation by reinforcement learning: the long and medium run
- The impacts of interest rates on banks' loan portfolio risk-taking
- Recombination and the evolution of coordinated phenotypic expression in a frequency-dependent game
- Coordination problems on networks revisited: statics and dynamics
- Self-referential thinking and equilibrium as states of mind in games: fMRI evidence
- Identification and testing of modes in beliefs
- Introduction to experimental game theory
- Coordination and learning behavior in large groups with asymmetric players
- Estimating case-based learning
- Quick response under strategic consumers with high-price and stockout regrets
- Beyond fictitious play beliefs: incorporating pattern recognition and similarity matching
- An introduction to the Symposium on behavioral game theory
- Overcoming inefficient lock-in in coordination games with sophisticated and myopic players
- Foregone with the wind: Indirect payoff information and its implications for choice
- Knowing me, imagining you: projection and overbidding in auctions
- Learning under limited information.
- Learning in games with risky payoffs
- Predicting how people play games: A simple dynamic model of choice
- Paying attention to payoffs in analogy-based learning
- Q-learning agents in a Cournot oligopoly model
- Fairness and learning: An experimental examination
- Aspiration-based and reciprocity-based rules in learning dynamics for symmetric normal-form games
- Interactions between monetary and macroprudential policies
- Plasticity of strategic sophistication in interactive decision-making
- Decision-making: from neuroscience to neuroeconomics -- an overview
- Information and learning in oligopoly: an experiment
- Player-compatible learning and player-compatible equilibrium
- The roles of particle swarm intelligence in the prisoner's dilemma based on continuous and mixed strategy systems on scale-free networks
- On the impulse in impulse learning
- Mean and variance responsive learning
- Pattern recognition and subjective belief learning in a repeated constant-sum game
- Varieties of agents in agent-based computational economics: a historical and an interdisciplinary perspective
- BRA: an algorithm for simulating bounded rational agents
- Altruistic versus egoistic behavior in a public good game
- Match length realization and cooperation in indefinitely repeated games
- `Stochastically more risk averse': a contextual theory of stochastic discrete choice under risk
- A generalized approach to belief learning in repeated games
- Statistical testing of bounded rationality with applications to the newsvendor model
- Learning in games with unstable equilibria
- A numerical analysis of the evolutionary stability of learning rules
- Cognitive Stress and Learning Economic Order Quantity Inventory Management: An Experimental Investigation
- Unobserved heterogeneity and equilibrium: an experimental study of Bayesian and adaptive learning in normal form games.
- Attainability of boundary points under reinforcement learning
- Simulating complex social behaviour with the genetic action tree kernel
- An experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow.
- Learning about learning in games through experimental control of strategic interdependence
- Popularity of reinforcement-based and belief-based learning models: an evolutionary approach
- The emergence of coordination in public good games
- Adaptive learning and equilibrium selection in experimental coordination games: An ARCH(1) approach
- A unifying learning framework for building artificial game-playing agents
- Fixation and escape times in stochastic game learning
- Learning process in public goods games
- Competing against experienced and inexperienced players
- (A)symmetric equilibria and adaptive learning dynamics in small-committee voting
- An initial implementation of the Turing tournament to learning in repeated two-person games
- A choice prediction competition for market entry games: an introduction
- Bounded memory, inertia, sampling and weighting model for market entry games
- Learning in two-dimensional beauty contest games: theory and experimental evidence
- Behavioural simulations in spot electricity markets
- Evidence for learning to learn behavior in normal form games
- Self-tuning experience weighted attraction learning in games
- Belief formation in a signaling game without common prior: an experiment
- A myopic adjustment process leading to best-reply matching.
- Stated beliefs versus inferred beliefs: a methodological inquiry and experimental test
- Equilibrium selection with coupled populations in hawk-dove games: theory and experiment in continuous time
- A kinetic games framework for insurance plans
- Learning and transfer in signaling games
- Aspiration-based reinforcement learning in repeated interaction games: An overview
- Learning, information, and sorting in market entry games: theory and evidence
- A case of evolutionarily stable attainable equilibrium in the laboratory
- Learning to play Bayesian games.
- Does observation influence learning?
- Generality, repetition, and the role of descriptive learning models
- Is more memory in evolutionary selection (de)stabilizing?
- The minority of three-game: an experimental and theoretical analysis
- Degrading network capacity may improve performance: private versus public monitoring in the Braess paradox
- Rule learning in symmetric normal-form games: Theory and evidence
- Learning from inferred foregone payoffs
- Detecting failures of backward induction: Monitoring information search in sequential bargaining
- Individual and social learning
- Learning through period and physical time
- Individual expectations, limited rationality and aggregate outcomes
- Misunderstanding of the binomial distribution, market inefficiency, and learning behavior: evidence from an exotic sports betting market
- Evaluating generalizability and parameter consistency in learning models
- Feedback spillover and analogy-based expectations: A multi-game experiment
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