Experience-weighted Attraction Learning in Normal Form Games
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- An experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow.
- Non-excludable public good experiments
- The roles of particle swarm intelligence in the prisoner's dilemma based on continuous and mixed strategy systems on scale-free networks
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- Match length realization and cooperation in indefinitely repeated games
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- The role of multiplex network structure in cooperation through generalized reciprocity
- Learning by similarity-weighted imitation in winner-takes-all games
- A case of evolutionarily stable attainable equilibrium in the laboratory
- A model for evolution of investors behavior in stock market based on reinforcement learning in network
- Estimating case-based learning
- Plasticity of strategic sophistication in interactive decision-making
- Particle swarm intelligence and the evolution of cooperation in the spatial public goods game with punishment
- Recombination and the evolution of coordinated phenotypic expression in a frequency-dependent game
- Meaningful learning and transfer of learning in games played repeatedly without feedback
- Asset prices, traders' behavior and market design
- Learning in games with unstable equilibria
- Behavioural simulations in spot electricity markets
- On the learning patterns and adaptive behavior of terrorist organizations
- Convergence results on stochastic adaptive learning
- Overcoming inefficient lock-in in coordination games with sophisticated and myopic players
- A choice prediction competition for market entry games: an introduction
- Bounded memory, inertia, sampling and weighting model for market entry games
- The minority of three-game: an experimental and theoretical analysis
- A unifying learning framework for building artificial game-playing agents
- An adaptive learning model in coordination games
- Self-tuning experience weighted attraction learning in games
- Exploitable actions of believers in the ``law of small numbers in repeated constant-sum games
- Learning in perturbed asymmetric games
- Dynamic benchmark targeting
- Individual and social learning
- Beyond fictitious play beliefs: incorporating pattern recognition and similarity matching
- Information and learning in oligopoly: an experiment
- Learning strict Nash equilibria through reinforcement
- On the impulse in impulse learning
- Simulating complex social behaviour with the genetic action tree kernel
- Equilibrium selection through incomplete information in coordination games: an experimental study
- Social learning in coordination games: does status matter?
- On the robustness of the winner's curse phenomenon
- Learning and transfer in signaling games
- The tree of experience in the forest of information: Overweighing experienced relative to observed information
- An experimental study of costly coordination
- Gamson's Law versus non-cooperative bargaining theory
- Learning, information, and sorting in market entry games: theory and evidence
- Impulse balance equilibrium and feedback in first price auctions
- Foregone with the wind: Indirect payoff information and its implications for choice
- A learning-based model of repeated games with incomplete information
- Fictitious play property of the Nash demand game
- Self-referential thinking and equilibrium as states of mind in games: fMRI evidence
- Predicting human cooperation in the prisoner's dilemma using case-based decision theory
- Two-stage contests with budget constraints: an experimental study
- Attainability of boundary points under reinforcement learning
- Learning to play games in extensive form by valuation
- Generality, repetition, and the role of descriptive learning models
- Learning in a multilateral bargaining experiment
- Competition, preference uncertainty, and jamming: a strategic communication experiment
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