Evolutionary Selection in Normal-Form Games
From MaRDI portal
Publication:4859517
DOI10.2307/2171774zbMath0841.90127OpenAlexW2124874567MaRDI QIDQ4859517
Klaus Ritzberger, Joergen W. Weibull
Publication date: 7 January 1996
Published in: Econometrica (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.2307/2171774
Related Items (64)
Nash blocks ⋮ The theory of normal form games from the differentiable viewpoint ⋮ Evolutionary games and matching rules ⋮ Games with the total bandwagon property meet the Quint-Shubik conjecture ⋮ Inefficient stage Nash is not stable ⋮ On the evolutionary selection of sets of Nash equilibria ⋮ Penalty-Regulated Dynamics and Robust Learning Procedures in Games ⋮ Imitative dynamics for games with continuous strategy space ⋮ Imitation, coordination and the emergence of Nash equilibrium ⋮ Stochastic evolution of rules for playing finite normal form games ⋮ Evolutionary game theory: a renaissance ⋮ Evolutionary game analysis on government subsidy policy and bank loan strategy in China's distributed photovoltaic market ⋮ One-way flow networks with decreasing returns to linking ⋮ Neighborhood strong superiority and evolutionary stability of polymorphic profiles in asymmetric games ⋮ Regret matching with finite memory ⋮ An evolutionary interpretation of mixed-strategy equilibria ⋮ Learning through reinforcement and replicator dynamics ⋮ Efficiency and stochastic stability in normal form games ⋮ Communication, risk, and efficiency in games ⋮ Excess payoff dynamics in games ⋮ On evolutionary ray-projection dynamics ⋮ Cooperative behavior under the influence of multiple experienced guiders in prisoner's dilemma game ⋮ Strategy sets closed under payoff sampling ⋮ Dynamically stable sets in infinite strategy spaces ⋮ Conservative and dissipative polymatrix replicators ⋮ Higher order game dynamics ⋮ A case of evolutionarily stable attainable equilibrium in the laboratory ⋮ Learning strict Nash equilibria through reinforcement ⋮ Ex-post regret heuristics under private values. I: Fixed and random matching ⋮ Stochastic better-reply dynamics in finite games ⋮ A dynamic evolutionary game model of modular production network ⋮ Evolutionary dynamics may eliminate all strategies used in correlated equilibrium ⋮ Stable sampling in repeated games ⋮ Evolutionary Game Theory ⋮ Collective behavior decision based on edge dynamics ⋮ Evolutionary dynamics on measurable strategy spaces: asymmetric games ⋮ Irrational behavior in the Brown-von Neumann-Nash dynamics ⋮ Stability of faces in asymmetric evolutionary games ⋮ Some qualitative differences between the replicator dynamics of two player and n player games ⋮ On the evolution of continuous types under replicator and gradient dynamics: two examples ⋮ Robust stochastic stability ⋮ Invariance properties of persistent equilibria and related solution concepts ⋮ Potential games with continuous player sets ⋮ Learning in games by random sampling ⋮ Stochastic imitation in finite games ⋮ Stochastic adaptation in finite games played by heterogeneous populations ⋮ Cycles of aggregate behavior in theory and experiment. ⋮ ORDINAL GAMES ⋮ Epistemically robust strategy subsets ⋮ Evolutionary game dynamics ⋮ Conditional neutral punishment promotes cooperation in the spatial prisoner's dilemma game ⋮ Tripartite evolutionary game model for public health emergencies ⋮ Evolutionary stability of polymorphic profiles in asymmetric games ⋮ Rawlsian altruism with perfect discrimination leads to social efficiency ⋮ The dynamic (in)stability of backwards induction ⋮ On the stability of evolutionary dynamics in games with incomplete information ⋮ On the indices of zeros of Nash fields ⋮ DYNAMIC SELECTION IN NORMAL-FORM GAMES ⋮ On forward induction and evolutionary and strategic stability ⋮ Excess payoff dynamics and other well-behaved evolutionary dynamics ⋮ Dynamics of the Nash map in the game of Matching Pennies ⋮ On (un)knots and dynamics in games ⋮ The evolution of social and economic networks. ⋮ Hamiltonian evolutionary games
This page was built for publication: Evolutionary Selection in Normal-Form Games