Adaptive and sophisticated learning in normal form games

From MaRDI portal
Revision as of 05:37, 31 January 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:1192636

DOI10.1016/0899-8256(91)90006-ZzbMath0751.90093OpenAlexW2142850237WikidataQ56481621 ScholiaQ56481621MaRDI QIDQ1192636

S. Singh

Publication date: 27 September 1992

Published in: Games and Economic Behavior (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/0899-8256(91)90006-z




Related Items (84)

No Regret Learning in Oligopolies: Cournot vs. BertrandKnowledge and best responses in gamesAn experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow.Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate termFictitious play in an evolutionary environmentDynamics Associated to Games (Fictitious Play) with Chaotic BehaviorFinite automata play repeated prisoner's dilemma with information processing costsOn the origin of convention: Evidence from symmetric bargaining gamesLearning to learn, pattern recognition, and Nash equilibriumBelief affirming in learning processesSelection dynamics and adaptive behavior without much informationConvergence of incentive-driven dynamics in Fisher marketsLearning from personal experience: One rational gay and the justification of myopiaCan we rationally learn to coordinate?Convergence of deep fictitious play for stochastic differential gamesBest replies and adaptive learningCalibrated learning and correlated equilibriumLong-run dynamics of queues: Stability and chaosInspired and inspiring: Hervé Moulin and the discovery of the beauty contest gameProcess technologies, learning and brand proliferationLearning and selfconfirming equilibria in network gamesCharacterizing stability properties in games with strategic substitutesOrder independence for rationalizabilityEquilibrium in secure strategies as a development of the concept of Nash equilibriumOn the existence of stable equilibria in monotone gamesIndependent learning in stochastic gamesFeedback spillover and analogy-based expectations: A multi-game experimentLearning, hypothesis testing, and Nash equilibrium.Information and learning in oligopoly: an experimentFictitious play in networksFinite supermodular design with interdependent valuationsUnnamed ItemSecure implementation in production economiesA dynamic Cournot-Nash game: a representation of a finitely repeated feedback gameTwo more classes of games with the continuous-time fictitious play propertyFictitious play in 3\(\times \)3 games: The transition between periodic and chaotic behaviourEpistemic conditions for rationalizabilityLearning by matching patterns.Multi-level evolution in population gamesAggregation in a model of price competitionDeterministic calibration and Nash equilibriumLearning in GamesA station strategy to deter backoff attacks in IEEE 802.11 LANsThe exponential convergence of Bayesian learning in normal form gamesLearning and transfer in signaling gamesOptimal pricing against a simple learning ruleSupply function equilibria for uniform price auction in oligopolistic marketsIntroduction: Symposium on evolutionary game theoryOn the evolution of optimizing behaviorOn the limit points of discrete selection dynamicsLearning in games with strategic complementarities revisitedAcyclicity of improvements in finite game formsTacit cooperation, strategic uncertainty, and coordination failure: Evidence from repeated dominance solvable gamesLearning in network contexts: experimental results from simulationsMultiagent cooperative search for portfolio selectionLearning in games by random samplingDynamic learning in a two-person experimental gameFictitious play in \(2\times n\) gamesLearning dynamics for mechanism design: an experimental comparison of public goods mechanismsEvolutionary selection against iteratively weakly dominated strategiesFictitious play in \(3 \times 3\) games: chaos and dithering behaviourA learning-based model of repeated games with incomplete informationBrown's original fictitious playChoosing a good toolkit. I: Prior-free heuristicsTheories of coalitional rationalityOn the dominance solvability of large Cournot gamesA GENERALIZED MODEL OF BEST RESPONSE ADAPTATIONDecreasing serial cost sharing under economies of scaleA learning approach to auctionsOn the nonconvergence of fictitious play in coordination gamesLearning, matching, and aggregationFictitious play in \(2\times 3\) gamesOn dynamic adjustment and comparative statics via the implicit function theoremAdaptive learning and iterated weak dominanceComparative statics of a signaling game: An experimental studyEconomists' models of learningSOLVING LARGE GAMES WITH SIMULATED FICTITIOUS PLAYA surprise-quiz view of learning in economic experimentsCooperation vs. competition in R\&D: The role of stability of equilibriumAsynchronous choice and Markov equilibriaCan evolutionary dynamics explain free riding in experiments?Strategic properties of heterogeneous serial cost sharingSimple and complex adjustment dynamics in Cournot duopoly models.Entropic penalties in finite games




Cites Work




This page was built for publication: Adaptive and sophisticated learning in normal form games