scientific article

From MaRDI portal
Revision as of 10:30, 4 February 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:3254691

zbMath0085.13005MaRDI QIDQ3254691

Robert John Aumann

Publication date: 1959

Full work available at URL: http://www.ma.huji.ac.il/raumann/pdf/Acceptable%20Points%20in%20General.pdf

Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.



Related Items (only showing first 100 items - show all)

Volume of trade and dynamic network formation in two-sided economiesInformational aspects of a class of subjective games of incomplete information: static caseDisadvantageous syndicates and stable cartels: The case of the nucleolusA coalition proof equilibrium for a private information credit economyStrong mediated equilibriumStrong equilibrium in cost sharing connection gamesRanking gamesVertical integration with endogenous contract leadership: stability and fair profit allocationEfficient outcomes in a repeated agency model without discountingMulticoalitional solutionsComputation of equilibria and the price of anarchy in bottleneck congestion gamesOn the equivalence of coalitional and individual strategy-proofness propertiesCost-sharing scheduling games on restricted unrelated machinesCoalitional stability in the location problem with single-dipped preferences: an application of the minimax theoremA note on uncertainty and cooperation in a finitely repeated prisoner's dilemmaSecure implementation in allotment economiesSynthesis with rational environmentsStrong equilibria of a repeated game with randomized strategiesImplementing action profiles when agents colludeA noncooperative view of consistent bankruptcy rulesA model of agreements in strategic form gamesEndogenous platforms: the case of many partiesStrong and coalition-proof political equilibria under plurality and runoff ruleStrong equilibrium in congestion gamesOn the complexity of Pareto-optimal Nash and strong equilibriaPartition equilibrium always exists in resource selection gamesBounded complexity justifies cooperation in the finitely repeated prisoners' dilemmaContinuum economies with finite coalitions: Core, equilibria, and widespread externalitiesComputing pure Nash and strong equilibria in bottleneck congestion gamesImplementing efficient graphs in connection networksEffectivity functions and efficient coalitions in Boolean gamesEquilibria for two parallel links: the strong price of anarchy versus the price of anarchyMatrix representation and extension of coalition analysis in group decision supportRational bargaining in games with coalitional externalitiesSelfish bin coloringEquilibria in social belief removalThe price of anarchy on uniformly related machines revisitedFarsighted stable sets in Hotelling's location gamesCoalitional stochastic stabilityThe \(\gamma \)-core in Cournot oligopoly TU-games with capacity constraints\(n\)-person second-order games: A paradigm shift in game theoryWeak equilibrium in a spatial modelPairwise cooperations in selfish ring routing for minimax linear latencyCongestion games with failuresA concept of cooperative equilibrium for dynamic gamesSolutions for some bargaining games under the Harsanyi-Selten solution theory. I: Theoretical preliminariesNon-clairvoyant scheduling gamesSolutions for some bargaining games under the Harsanyi-Selten solution theory. II: Analysis of specific bargaining gamesSome remarks on the folk theorem in game theoryRobust and scalable middleware for selfish-computer systemsPareto-optimal Nash equilibria are competitive in a repeated economyShould the individual voting records of central bankers be published?Some chance for consensus: voting methods for which consensus is an equilibriumStrong stability of Nash equilibria in load balancing gamesNew complexity results about Nash equilibriaParticipation and demand levels for a joint projectOn the existence of a strictly strong Nash equilibrium under the student-optimal deferred acceptance algorithmStrong equilibrium in network congestion games: increasing versus decreasing costsCoalitions, leadership, and social norms: The power of suggestion in gamesSlightly altruistic equilibriaStability and equilibrium selection in a link formation gameMultiproduct trading with a common agent under complete information: existence and characterization of Nash equilibriumEndogenous interval games in oligopolies and the coresStrategic party formation on a circle and Duverger's lawThe price of optimum: complexity and approximation for a matching gameThe stable set of the social conflict game with commitments: existence, uniqueness, and efficiencyA simple market-like allocation mechanism for public goodsItem bidding for combinatorial public projectsImplementation by mediated equilibriumSelfish bin packingThe chairman's paradox revisitedStability and segregation in group formationAll-stage strong correlated equilibriumExistence of solutions for nonlinear inequalities in locally convex separated spaceCoalition-proof Nash allocation in a barter game with multiple indivisible goodsMinority-proof cheap-talk protocolCompetitive routing over timeCharacterization of dominance relations in finite coalitional gamesThe values of information in some nonzero sum gamesBayesian coalitional rationalizabilityThe possibility of efficient provision of a public good in voluntary participation gamesMembership rules and stability of coalition structures in positive externality gamesTheories of coalitional rationalityStrong price of anarchyAn experimental study of communication and coordination in noncooperative gamesEquilibrium in supergames with the overtaking criterionEquilibrium in a finite local public goods economyA local theory of cooperative gamesEfficient private production of public goods under common agencyEstimating merging costs by merger preconditionsTwo-person second-order games. I: Formulation and transition anatomyThe role of unions in hiring procedures for job marketsOn coalition-proof Nash equilibria in common agency gamesCoordination mechanisms for scheduling selfish jobs with favorite machinesA \(\beta\)-core existence result and its application to oligopoly marketsCost allocation, demand revelation, and core implementationA necessary and sufficient condition for the convexity in oligopoly gamesEquilibria in load balancing gamesRepeated two-player games with ruinSimple subscription mechanisms for excludable public goods







This page was built for publication: