Reputation and Equilibrium Selection in Games with a Patient Player
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Cited in
(94)- Recursive monetary policy games with incomplete information
- Reputation and exogenous private learning
- Learning and sophistication in coordination games
- Imperfect equilibrium
- One-sided patience with one-sided communication does not justify Stackelberg equilibrium
- Competition on many fronts: A Stackelberg signaling equilibrium
- Signaling future actions and the potential for sacrifice
- When are nonanonymous players negligible?
- Repeated implementation
- Bargaining with imperfect commitment
- Reputation and perfection in repeated common interest games
- Reputation and dynamic Stackelberg leadership in infinitely repeated games
- Rationality and bounded rationality
- Reputation with noisy precommitment
- Switching costs in frequently repeated games.
- Reciprocity and cooperation in repeated coordination games: The principled-player approach
- Matching in the large: an experimental study
- Reputation with one-sided monitoring: ignorance as a commitment device
- Pretending in dynamic games, alternative outcomes and application to electricity markets
- Bounded memory and incomplete information
- Reputation with equal discounting in repeated games with strictly conflicting interests
- Commitment in first-price auctions
- Reputation with observed actions
- Reputation in dynamic games
- Merging, reputation, and repeated games with incomplete information
- Games with espionage
- An experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow.
- A theory of forward induction in finitely repeated games
- Reputation, incomplete information, and differences in patience in repeated games with multiple equilibria
- A two-sided reputation result with long-run players
- Reputation from nested activities
- Equilibrium behaviors in repeated games
- Limited-trust equilibria
- A model of gradual information disclosure
- Wait or act now? Learning dynamics in stopping games
- Leading to efficient coordination: individual traits, beliefs and choices in the minimum effort game
- Reputation for playing mixed actions: a characterization theorem
- Reputation and news suppression in the media industry
- The emergence of cooperation through leadership
- Dynamic exploitation of myopic best response
- Interactive epistemology in simple dynamic games with a continuum of strategies
- Disappearance of reputations in two-sided incomplete-information games
- Disappearing private reputations in long-run relationships
- Repeated signaling games
- Defending against speculative attacks: the policy Maker's reputation
- Social preferences? Google answers!
- Information asymmetry and reentry
- Reputation and impermanent types
- A learning-based model of repeated games with incomplete information
- Starting small in project choice: a discrete-time setting with a continuum of types
- A reputation for honesty
- Duty to read vs duty to disclose fine print. Does the market structure matter?
- Order of limits in reputations
- REPUTATION BY IMITATION: AN EVOLUTIONARY MODEL WITH STRATEGIC MATCHING
- Inspection games with long-run inspectors
- scientific article; zbMATH DE number 5620864 (Why is no real title available?)
- Bounded memory and permanent reputations
- Maintaining a Reputation when Strategies are Imperfectly Observed
- Limited records and reputation bubbles
- Reputation and Experimentation in Repeated Games With Two Long-Run Players
- Occurrence of deception under the oversight of a regulator having reputation concerns
- A generalized approach to belief learning in repeated games
- Reputation with analogical reasoning
- Reputation effects under interdependent values
- Reputation effects
- A "Reputation" Refinement without Equilibrium
- A war of attrition with endogenous effort levels
- Learning in network contexts: experimental results from simulations
- Bad reputation with simple rating systems
- Toxic types and infectious communication breakdown
- Fairly taking turns
- Bad apples in symmetric repeated games
- Persistence in a dynamic moral hazard game
- Indeterminacy of reputation effects in repeated games with contracts
- Sequential veto bargaining with incomplete information
- Impermanent types and permanent reputations
- Continuous time vs. backward induction
- Induction and the Ramsey policy
- Marginal reputation
- Information design and reputations in the frequent-interaction limit
- Bad reputation due to incompetent expert
- Reputation and the credibility of inflation plans
- Introduction to the special issue in honor of David K. Levine
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games
- Repeated trade with imperfect information about previous transactions
- Reputation building under uncertain monitoring
- Dynamic incentives in incompletely specified environments
- Outside options, reputations, and the partial success of the Coase conjecture
- Cooperation and bounded recall
- The optimal degree of cooperation in the repeated prisoners' dilemma with side payments
- Reputation in the long-run with imperfect monitoring
- When is reputation bad?
- Rage against the machines: how subjects play against learning algorithms
- On the size and structure of group cooperation
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