Reputation and Equilibrium Selection in Games with a Patient Player

From MaRDI portal
Revision as of 15:46, 25 April 2024 by Import240425040427 (talk | contribs) (Created automatically from import240425040427)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:3468907

DOI10.2307/1913771zbMath0693.90105OpenAlexW2163189802MaRDI QIDQ3468907

David K. Levine, Drew Fudenberg

Publication date: 1989

Published in: Econometrica (Search for Journal in Brave)

Full work available at URL: http://hdl.handle.net/1721.1/64081




Related Items (73)

Games with espionageAn experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow.The optimal degree of cooperation in the repeated prisoners' dilemma with side paymentsDisappearing private reputations in long-run relationshipsReputation for playing mixed actions: a characterization theoremA theory of forward induction in finitely repeated gamesReputation and perfection in repeated common interest gamesOrder of limits in reputationsRepeated signaling gamesMatching in the large: an experimental studyDefending against speculative attacks: the policy Maker's reputationReputation with one-sided monitoring: ignorance as a commitment deviceRationality and bounded rationalityReputation with noisy precommitmentBounded memory and permanent reputationsStarting small in project choice: a discrete-time setting with a continuum of typesA reputation for honestyReputation, incomplete information, and differences in patience in repeated games with multiple equilibriaLimited records and reputation bubblesReputation in the long-run with imperfect monitoringBad reputation with simple rating systemsToxic types and infectious communication breakdownFairly taking turnsBad apples in symmetric repeated gamesPersistence in a dynamic moral hazard gameDuty to read vs duty to disclose fine print. Does the market structure matter?Reputation from nested activitiesReputation and news suppression in the media industryIndeterminacy of reputation effects in repeated games with contractsSocial preferences? Google answers!Information asymmetry and reentryWhen is reputation bad?A generalized approach to belief learning in repeated gamesImpermanent types and permanent reputationsReputation EffectsContinuous time vs. backward inductionImperfect equilibriumPretending in dynamic games, alternative outcomes and application to electricity marketsInduction and the Ramsey policyOne-sided patience with one-sided communication does not justify Stackelberg equilibriumCompetition on many fronts: A Stackelberg signaling equilibriumSignaling future actions and the potential for sacrificeBounded memory and incomplete informationA war of attrition with endogenous effort levelsReputation and impermanent typesSophisticated experience-weighted attraction learning and strategic teaching in repeated gamesThe emergence of cooperation through leadershipRage against the machines: how subjects play against learning algorithmsLearning in network contexts: experimental results from simulationsInspection games with long-run inspectorsReputation with equal discounting in repeated games with strictly conflicting interestsEquilibrium behaviors in repeated gamesA learning-based model of repeated games with incomplete informationOccurrence of Deception Under the Oversight of a Regulator Having Reputation ConcernsOn the size and structure of group cooperationCommitment in first-price auctionsDynamic exploitation of myopic best responseInteractive epistemology in simple dynamic games with a continuum of strategiesA model of gradual information disclosureRecursive monetary policy games with incomplete informationReputation and exogenous private learningWhen are nonanonymous players negligible?Reputation with observed actionsMerging, reputation, and repeated games with incomplete informationRepeated implementationLearning and sophistication in coordination gamesSwitching costs in frequently repeated games.Bargaining with imperfect commitmentWait or act now? Learning dynamics in stopping gamesReciprocity and cooperation in repeated coordination games: The principled-player approachLeading to efficient coordination: individual traits, beliefs and choices in the minimum effort gameDisappearance of reputations in two-sided incomplete-information gamesCooperation and bounded recall






This page was built for publication: Reputation and Equilibrium Selection in Games with a Patient Player